Layout3D &get_layout() const { return layout; }
Track &get_track() const { return track; }
const TrackType3D &get_type() const { return type; }
- void get_bounds(float, Point &, Point &) const;
+ void get_bounds(float, Vector &, Vector &) const;
Path3D &get_path() { return *path; }
- virtual Point get_node() const;
+ virtual Vector get_node() const;
virtual bool is_visible() const { return true; }
Msp::GL::Matrix get_matrix() const;