Msp::GL::VertexArray varray;
std::vector<unsigned> base_seq;
std::vector<unsigned> rail_seq;
- std::vector<std::vector<unsigned> > route_seq;
+ std::vector<std::vector<unsigned> > path_seq;
unsigned quality;
public:
void get_bounds(float, Point &, Point &) const;
void render() const;
void render_endpoints() const;
- void render_route(int) const;
+ void render_path(int) const;
private:
void prepare_render(bool) const;
void build_object();