#include <list>
#include <msp/gl/vertexarray.h>
+#include <msp/gl/vertexarraybuilder.h>
#include "libmarklin/track.h"
+#include "libmarklin/trackpart.h"
#include "misc.h"
namespace Marklin {
void prepare_render();
void build_object();
- void build_part(const Track::Part &, Msp::GL::VertexArrayBuilder &, unsigned &);
+ void build_part(const TrackPart &, Msp::GL::VertexArrayBuilder &, unsigned &);
};
typedef std::list<Track3D *> Track3DSeq;