namespace R2C2 {
class Endpoint3D;
-class Layout3D;
class Path3D;
class TrackType3D;
-class Track3D: public Object3D, public Msp::GL::ObjectInstance, public sigc::trackable
+class Track3D: public Object3D, public Msp::GL::ObjectInstance
{
private:
- Layout3D &layout;
Track &track;
const TrackType3D &type;
std::vector<Endpoint3D *> endpoints;
- Path3D *path;
public:
Track3D(Layout3D &, Track &);
Layout3D &get_layout() const { return layout; }
Track &get_track() const { return track; }
const TrackType3D &get_type() const { return type; }
- void get_bounds(const Angle &, Vector &, Vector &) const;
- Path3D &get_path() { return *path; }
virtual Vector get_node() const;
virtual bool is_visible() const { return true; }
- Msp::GL::Matrix create_matrix() const;
virtual void setup_render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;
private:
void link_changed(unsigned, Track *);