Track &track;
const TrackType3D &type;
std::vector<Endpoint3D *> endpoints;
- Path3D *path;
public:
Track3D(Layout3D &, Track &);
Layout3D &get_layout() const { return layout; }
Track &get_track() const { return track; }
const TrackType3D &get_type() const { return type; }
- Path3D &get_path() { return *path; }
virtual Vector get_node() const;
virtual bool is_visible() const { return true; }