#define MARKLIN3D_TRACK_H_
#include <list>
-#include <msp/gl/color.h>
#include <msp/gl/renderable.h>
#include <msp/gl/vertexarray.h>
#include <msp/gl/vertexarraybuilder.h>
Layout3D &get_layout() const { return layout; }
Track &get_track() const { return track; }
const TrackType3D &get_type() const { return type; }
- void set_color(const Msp::GL::Color &) { }
void get_bounds(float, Point &, Point &) const;
virtual void render(const Msp::GL::Tag &) const;