-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <cmath>
#include <msp/gl/matrix.h>
-#include <msp/gl/misc.h>
-#include "libmarklin/tracktype.h"
+#include <msp/gl/renderer.h>
+#include "libr2c2/tracktype.h"
#include "endpoint.h"
#include "layout.h"
+#include "path.h"
#include "track.h"
#include "tracktype.h"
using namespace std;
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
+ GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()),
layout(l),
track(t),
type(layout.get_catalogue().get_track(track.get_type())),
- color(1, 1, 1)
+ path(new Path3D(*this))
{
layout.add_track(*this);
layout.get_scene().add(*this);
- const vector<Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<Track *> &links = track.get_links();
for(unsigned i=0; i<type_eps.size(); ++i)
- endpoints.push_back(new Endpoint3D(*this, i));
+ {
+ if(!links[i] || links[i]>&track)
+ endpoints.push_back(new Endpoint3D(*this, i));
+ else
+ endpoints.push_back(0);
+ }
+
+ track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
}
Track3D::~Track3D()
{
+ delete path;
+
layout.remove_track(*this);
layout.get_scene().remove(*this);
delete *i;
}
-void Track3D::set_color(const Msp::GL::Color &c)
-{
- color = c;
-}
-
-void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
+void Track3D::get_bounds(const Angle &angle, Vector &minp, Vector &maxp) const
{
type.get_bounds(angle-track.get_rotation(), minp, maxp);
- float c = cos(-angle);
- float s = sin(-angle);
-
- const Point &pos = track.get_position();
- minp.x += c*pos.x-s*pos.y;
- maxp.x += c*pos.x-s*pos.y;
- minp.y += s*pos.x+c*pos.y;
- maxp.y += s*pos.x+c*pos.y;
- minp.z += pos.z;
- maxp.z += pos.z;
+ Vector pos = rotated_vector(track.get_position(), -angle);
+ minp += pos;
+ maxp += pos;
float slope = track.get_slope();
if(slope>0)
minp.z += slope;
}
-void Track3D::render(const GL::Tag &tag) const
+Vector Track3D::get_node() const
{
- GL::PushMatrix push_mat;
+ Vector minp;
+ Vector maxp;
+ type.get_bounds(Angle::zero(), minp, maxp);
- const Point &pos = track.get_position();
- float rot = track.get_rotation();
+ return track.get_position()+rotated_vector((minp+maxp)/2.0f, track.get_rotation())+Vector(0, 0, 0.02);
+}
- glTranslatef(pos.x, pos.y, pos.z);
- glRotatef(rot*180/M_PI, 0, 0, 1);
- glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+GL::Matrix Track3D::create_matrix() const
+{
+ GL::Matrix matrix;
+ matrix.translate(track.get_position());
+ matrix.rotate(track.get_rotation(), 0, 0, 1);
+ matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
- glPushName(reinterpret_cast<unsigned>(this));
+ return matrix;
+}
- type.render(tag);
+void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
+{
+ renderer.matrix_stack() *= create_matrix();
+}
- glPopName();
+void Track3D::link_changed(unsigned i, Track *trk)
+{
+ if(!trk || trk>&track)
+ {
+ if(!endpoints[i])
+ endpoints[i] = new Endpoint3D(*this, i);
+ }
+ else if(endpoints[i])
+ {
+ delete endpoints[i];
+ endpoints[i] = 0;
+ }
}
-} // namespace Marklin
+} // namespace R2C2