Track3D::Track3D(Layout3D &l, Track &t):
layout(l),
track(t),
- type(layout.get_catalogue().get_track(track.get_type())),
- color(1, 1, 1)
+ type(layout.get_catalogue().get_track(track.get_type()))
{
layout.add_track(*this);
layout.get_scene().add(*this);
delete *i;
}
-void Track3D::set_color(const Msp::GL::Color &c)
-{
- color = c;
-}
-
void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
{
type.get_bounds(angle-track.get_rotation(), minp, maxp);
minp.z += slope;
}
+Point Track3D::get_node() const
+{
+ const Point &pos = track.get_position();
+ Point minp;
+ Point maxp;
+ type.get_bounds(0, minp, maxp);
+ float rot = track.get_rotation();
+ float c = cos(rot);
+ float s = sin(rot);
+
+ Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
+ return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
+}
+
void Track3D::render(const GL::Tag &tag) const
{
GL::PushMatrix push_mat;