]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/track.cpp
Introduce a tilt (vertical angle) property to Object
[r2c2.git] / source / 3d / track.cpp
index c8bf0e6309211c1308bd6a56bbba803934e37ac5..92c15744e42f23fba386287146fa9a81336206e5 100644 (file)
@@ -1,13 +1,6 @@
-/* $Id$
-
-This file is part of R²C²
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
 #include <cmath>
 #include <msp/gl/matrix.h>
-#include <msp/gl/misc.h>
+#include <msp/gl/renderer.h>
 #include "libr2c2/tracktype.h"
 #include "endpoint.h"
 #include "layout.h"
@@ -31,8 +24,16 @@ Track3D::Track3D(Layout3D &l, Track &t):
        layout.get_scene().add(*this);
 
        const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+       const vector<Track *> &links = track.get_links();
        for(unsigned i=0; i<type_eps.size(); ++i)
-               endpoints.push_back(new Endpoint3D(*this, i));
+       {
+               if(!links[i] || links[i]>&track)
+                       endpoints.push_back(new Endpoint3D(*this, i));
+               else
+                       endpoints.push_back(0);
+       }
+
+       track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
 }
 
 Track3D::~Track3D()
@@ -46,66 +47,42 @@ Track3D::~Track3D()
                delete *i;
 }
 
-void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
+Vector Track3D::get_node() const
 {
-       type.get_bounds(angle-track.get_rotation(), minp, maxp);
-
-       float c = cos(-angle);
-       float s = sin(-angle);
+       Geometry::BoundingBox<float, 3> bbox = track.get_type().get_shape()->get_axis_aligned_bounding_box();
+       const Vector &minp = bbox.get_minimum_point();
+       const Vector &maxp = bbox.get_maximum_point();
 
-       const Point &pos = track.get_position();
-       minp.x += c*pos.x-s*pos.y;
-       maxp.x += c*pos.x-s*pos.y;
-       minp.y += s*pos.x+c*pos.y;
-       maxp.y += s*pos.x+c*pos.y;
-       minp.z += pos.z;
-       maxp.z += pos.z;
-
-       float slope = track.get_slope();
-       if(slope>0)
-               maxp.z += slope;
-       else
-               minp.z += slope;
+       return track.get_position()+rotated_vector((minp+maxp)/2.0f, track.get_rotation())+Vector(0, 0, 0.02);
 }
 
-Point Track3D::get_node() const
+GL::Matrix Track3D::create_matrix() const
 {
-       const Point &pos = track.get_position();
-       Point minp;
-       Point maxp;
-       type.get_bounds(0, minp, maxp);
-       float rot = track.get_rotation();
-       float c = cos(rot);
-       float s = sin(rot);
-
-       Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
-       return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
-}
-
-GL::Matrix Track3D::get_matrix() const
-{
-       const Point &pos = track.get_position();
-       float rot = track.get_rotation();
-
        GL::Matrix matrix;
-       matrix.translate(pos.x, pos.y, pos.z);
-       matrix.rotate(rot, 0, 0, 1);
-       matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
+       matrix.translate(track.get_position());
+       matrix.rotate(track.get_rotation(), 0, 0, 1);
+       matrix.rotate(track.get_tilt(), 0, -1, 0);
 
        return matrix;
 }
 
-void Track3D::setup_render(const GL::Tag &) const
+void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
 {
-       GL::MatrixStack::modelview().push();
-       GL::MatrixStack::modelview() *= get_matrix();
-       glPushName(reinterpret_cast<unsigned>(this));
+       renderer.matrix_stack() *= create_matrix();
 }
 
-void Track3D::finish_render(const GL::Tag &) const
+void Track3D::link_changed(unsigned i, Track *trk)
 {
-       glPopName();
-       GL::MatrixStack::modelview().pop();
+       if(!trk || trk>&track)
+       {
+               if(!endpoints[i])
+                       endpoints[i] = new Endpoint3D(*this, i);
+       }
+       else if(endpoints[i])
+       {
+               delete endpoints[i];
+               endpoints[i] = 0;
+       }
 }
 
 } // namespace R2C2