layout.get_scene().add(*this);
const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<Track *> &links = track.get_links();
for(unsigned i=0; i<type_eps.size(); ++i)
- endpoints.push_back(new Endpoint3D(*this, i));
+ {
+ if(!links[i] || links[i]>&track)
+ endpoints.push_back(new Endpoint3D(*this, i));
+ else
+ endpoints.push_back(0);
+ }
+
+ track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
}
Track3D::~Track3D()
glPopName();
}
+void Track3D::link_changed(unsigned i, Track *trk)
+{
+ if(!trk || trk>&track)
+ {
+ if(!endpoints[i])
+ endpoints[i] = new Endpoint3D(*this, i);
+ }
+ else if(endpoints[i])
+ {
+ delete endpoints[i];
+ endpoints[i] = 0;
+ }
+}
+
} // namespace R2C2