/* $Id$
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+This file is part of R²C²
+Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
Distributed under the GPL
*/
#include <cmath>
#include <msp/gl/matrix.h>
#include <msp/gl/misc.h>
-#include "libmarklin/tracktype.h"
+#include <msp/gl/renderer.h>
+#include "libr2c2/tracktype.h"
#include "endpoint.h"
#include "layout.h"
+#include "path.h"
#include "track.h"
#include "tracktype.h"
using namespace std;
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
+ GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()),
layout(l),
track(t),
- type(layout.get_catalogue().get_track(track.get_type()))
+ type(layout.get_catalogue().get_track(track.get_type())),
+ path(new Path3D(*this))
{
layout.add_track(*this);
layout.get_scene().add(*this);
- const vector<Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<Track *> &links = track.get_links();
for(unsigned i=0; i<type_eps.size(); ++i)
- endpoints.push_back(new Endpoint3D(*this, i));
+ {
+ if(!links[i] || links[i]>&track)
+ endpoints.push_back(new Endpoint3D(*this, i));
+ else
+ endpoints.push_back(0);
+ }
+
+ track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
}
Track3D::~Track3D()
{
+ delete path;
+
layout.remove_track(*this);
layout.get_scene().remove(*this);
minp.z += slope;
}
-void Track3D::render(const GL::Tag &tag) const
+Point Track3D::get_node() const
{
- GL::PushMatrix push_mat;
+ const Point &pos = track.get_position();
+ Point minp;
+ Point maxp;
+ type.get_bounds(0, minp, maxp);
+ float rot = track.get_rotation();
+ float c = cos(rot);
+ float s = sin(rot);
+
+ Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
+ return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
+}
+GL::Matrix Track3D::get_matrix() const
+{
const Point &pos = track.get_position();
float rot = track.get_rotation();
- glTranslatef(pos.x, pos.y, pos.z);
- glRotatef(rot*180/M_PI, 0, 0, 1);
- glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+ GL::Matrix matrix;
+ matrix.translate(pos.x, pos.y, pos.z);
+ matrix.rotate(rot, 0, 0, 1);
+ matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
- glPushName(reinterpret_cast<unsigned>(this));
+ return matrix;
+}
- type.render(tag);
+void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
+{
+ renderer.matrix_stack() *= get_matrix();
+ glPushName(reinterpret_cast<unsigned>(this));
+}
+void Track3D::finish_render(Msp::GL::Renderer &, const GL::Tag &) const
+{
glPopName();
}
-} // namespace Marklin
+void Track3D::link_changed(unsigned i, Track *trk)
+{
+ if(!trk || trk>&track)
+ {
+ if(!endpoints[i])
+ endpoints[i] = new Endpoint3D(*this, i);
+ }
+ else if(endpoints[i])
+ {
+ delete endpoints[i];
+ endpoints[i] = 0;
+ }
+}
+
+} // namespace R2C2