namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
- Object3D(t),
- GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()),
- layout(l),
+ Object3D(l, t),
+ GL::ObjectInstance(l.get_catalogue().get_3d(t.get_type()).get_object()),
track(t),
- type(layout.get_catalogue().get_track(track.get_type())),
- path(new Path3D(*this))
+ type(layout.get_catalogue().get_3d(track.get_type()))
{
- layout.add_track(*this);
layout.get_scene().add(*this);
const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
Track3D::~Track3D()
{
- delete path;
-
- layout.remove_track(*this);
layout.get_scene().remove(*this);
for(vector<Endpoint3D *>::iterator i=endpoints.begin(); i!=endpoints.end(); ++i)