namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
- GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()),
- layout(l),
+ Object3D(l, t),
+ GL::ObjectInstance(l.get_catalogue().get_3d(t.get_type()).get_object()),
track(t),
- type(layout.get_catalogue().get_track(track.get_type())),
- path(new Path3D(*this))
+ type(layout.get_catalogue().get_3d(track.get_type()))
{
- layout.add_track(*this);
layout.get_scene().add(*this);
const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
Track3D::~Track3D()
{
- delete path;
-
- layout.remove_track(*this);
layout.get_scene().remove(*this);
for(vector<Endpoint3D *>::iterator i=endpoints.begin(); i!=endpoints.end(); ++i)
const Vector &minp = bbox.get_minimum_point();
const Vector &maxp = bbox.get_maximum_point();
- return track.get_position()+rotated_vector((minp+maxp)/2.0f, track.get_rotation())+Vector(0, 0, 0.02);
-}
-
-GL::Matrix Track3D::create_matrix() const
-{
- GL::Matrix matrix;
- matrix.translate(track.get_position());
- matrix.rotate(track.get_rotation(), 0, 0, 1);
- matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
-
- return matrix;
+ return matrix*((minp+maxp)/2.0f+Vector(0, 0, 0.02));
}
void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
{
- renderer.matrix_stack() *= create_matrix();
+ renderer.matrix_stack() *= matrix;
}
void Track3D::link_changed(unsigned i, Track *trk)