-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <cmath>
-#include <GL/gl.h>
-#include <msp/gl/misc.h>
-#include "libmarklin/tracktype.h"
+#include <msp/gl/matrix.h>
+#include <msp/gl/renderer.h>
+#include "libr2c2/tracktype.h"
+#include "endpoint.h"
#include "layout.h"
+#include "path.h"
#include "track.h"
#include "tracktype.h"
using namespace std;
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
- layout(l),
+ Object3D(l, t),
+ GL::ObjectInstance(l.get_catalogue().get_3d(t.get_type()).get_object()),
track(t),
- type(layout.get_catalogue().get_track(track.get_type())),
- color(1, 1, 1)
-{ }
-
-void Track3D::set_color(const Msp::GL::Color &c)
-{
- color = c;
-}
-
-void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
+ type(layout.get_catalogue().get_3d(track.get_type()))
{
- type.get_bounds(angle-track.get_rotation(), minp, maxp);
+ layout.get_scene().add(*this);
- float c = cos(-angle);
- float s = sin(-angle);
-
- const Point &pos = track.get_position();
- minp.x += c*pos.x-s*pos.y;
- maxp.x += c*pos.x-s*pos.y;
- minp.y += s*pos.x+c*pos.y;
- maxp.y += s*pos.x+c*pos.y;
+ const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<Track *> &links = track.get_links();
+ for(unsigned i=0; i<type_eps.size(); ++i)
+ {
+ if(!links[i] || links[i]>&track)
+ endpoints.push_back(new Endpoint3D(*this, i));
+ else
+ endpoints.push_back(0);
+ }
- float slope = track.get_slope();
- if(slope>0)
- maxp.z += slope;
- else
- minp.z += slope;
+ track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
}
-void Track3D::render() const
+Track3D::~Track3D()
{
- prepare_render(true);
-
- glPushName(reinterpret_cast<unsigned>(this));
-
- type.render();
+ layout.get_scene().remove(*this);
- glPopName();
- glPopMatrix();
+ for(vector<Endpoint3D *>::iterator i=endpoints.begin(); i!=endpoints.end(); ++i)
+ delete *i;
}
-void Track3D::render_endpoints() const
+Vector Track3D::get_node() const
{
- prepare_render(false);
-
- const vector<Endpoint> &endpoints = track.get_type().get_endpoints();
- for(unsigned i=0; i<endpoints.size(); ++i)
- {
- const Endpoint &ep = endpoints[i];
- GL::set(GL_CULL_FACE, track.get_link(i));
- if(track.get_link(i))
- glColor4f(0.5, 0, 1, 0.5);
- else
- glColor4f(1, 0, 0.5, 0.5);
+ Geometry::BoundingBox<float, 3> bbox = track.get_type().get_shape()->get_axis_aligned_bounding_box();
+ const Vector &minp = bbox.get_minimum_point();
+ const Vector &maxp = bbox.get_maximum_point();
- float c = cos(ep.dir);
- float s = sin(ep.dir);
- float z = (i==1 ? track.get_slope() : 0);
-
- glBegin(GL_QUADS);
- glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, z);
- glVertex3f(ep.pos.x+s*0.025, ep.pos.y-c*0.025, z);
- glVertex3f(ep.pos.x+s*0.025, ep.pos.y-c*0.025, z+0.02);
- glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, z+0.02);
- glEnd();
- }
-
- if(abs(track.get_slope())>1e-4)
- {
- Point p;
- if(track.get_slope()>0)
- {
- p = endpoints[1].pos;
- p.z += track.get_slope();
- }
- else
- p = endpoints[0].pos;
- glBegin(GL_TRIANGLE_STRIP);
- for(unsigned i=0; i<=16; ++i)
- {
- float c = cos(i*M_PI/8);
- float s = sin(i*M_PI/8);
- glNormal3f(c, s, 0);
- glVertex3f(p.x+c*0.01, p.y+s*0.01, p.z);
- glVertex3f(p.x+c*0.01, p.y+s*0.01, -track.get_position().z);
- }
- glEnd();
- }
-
- glPopMatrix();
+ return matrix*((minp+maxp)/2.0f+Vector(0, 0, 0.02));
}
-void Track3D::render_path(int path) const
+void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
{
- prepare_render(true);
-
- (void)path;
- /*varray.apply();
- if(path>=0 && static_cast<unsigned>(path)<path_seq.size())
- glDrawElements(GL_QUADS, path_seq[path].size(), GL_UNSIGNED_INT, &path_seq[path][0]);
- else
- {
- for(unsigned i=0; i<path_seq.size(); ++i)
- glDrawElements(GL_QUADS, path_seq[i].size(), GL_UNSIGNED_INT, &path_seq[i][0]);
- }*/
-
- glPopMatrix();
+ renderer.matrix_stack() *= matrix;
}
-void Track3D::prepare_render(bool slope) const
+void Track3D::link_changed(unsigned i, Track *trk)
{
- const Point &pos = track.get_position();
- float rot = track.get_rotation();
-
- glPushMatrix();
- glTranslatef(pos.x, pos.y, pos.z);
- glRotatef(rot*180/M_PI, 0, 0, 1);
- if(slope)
- glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+ if(!trk || trk>&track)
+ {
+ if(!endpoints[i])
+ endpoints[i] = new Endpoint3D(*this, i);
+ }
+ else if(endpoints[i])
+ {
+ delete endpoints[i];
+ endpoints[i] = 0;
+ }
}
-} // namespace Marklin
+} // namespace R2C2