-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <cmath>
#include <msp/gl/matrix.h>
-#include <msp/gl/misc.h>
-#include "libmarklin/tracktype.h"
+#include <msp/gl/renderer.h>
+#include "libr2c2/tracktype.h"
#include "endpoint.h"
#include "layout.h"
#include "path.h"
using namespace std;
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
- layout(l),
+ Object3D(l, t),
+ GL::ObjectInstance(l.get_catalogue().get_3d(t.get_type()).get_object()),
track(t),
- type(layout.get_catalogue().get_track(track.get_type())),
- path(new Path3D(*this))
+ type(layout.get_catalogue().get_3d(track.get_type()))
{
- layout.add_track(*this);
layout.get_scene().add(*this);
const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<Track *> &links = track.get_links();
for(unsigned i=0; i<type_eps.size(); ++i)
- endpoints.push_back(new Endpoint3D(*this, i));
+ {
+ if(!links[i] || links[i]>&track)
+ endpoints.push_back(new Endpoint3D(*this, i));
+ else
+ endpoints.push_back(0);
+ }
+
+ track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
}
Track3D::~Track3D()
{
- delete path;
-
- layout.remove_track(*this);
layout.get_scene().remove(*this);
for(vector<Endpoint3D *>::iterator i=endpoints.begin(); i!=endpoints.end(); ++i)
delete *i;
}
-void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
-{
- type.get_bounds(angle-track.get_rotation(), minp, maxp);
-
- float c = cos(-angle);
- float s = sin(-angle);
-
- const Point &pos = track.get_position();
- minp.x += c*pos.x-s*pos.y;
- maxp.x += c*pos.x-s*pos.y;
- minp.y += s*pos.x+c*pos.y;
- maxp.y += s*pos.x+c*pos.y;
- minp.z += pos.z;
- maxp.z += pos.z;
-
- float slope = track.get_slope();
- if(slope>0)
- maxp.z += slope;
- else
- minp.z += slope;
-}
-
-Point Track3D::get_node() const
+Vector Track3D::get_node() const
{
- const Point &pos = track.get_position();
- Point minp;
- Point maxp;
- type.get_bounds(0, minp, maxp);
- float rot = track.get_rotation();
- float c = cos(rot);
- float s = sin(rot);
+ Geometry::BoundingBox<float, 3> bbox = track.get_type().get_shape()->get_axis_aligned_bounding_box();
+ const Vector &minp = bbox.get_minimum_point();
+ const Vector &maxp = bbox.get_maximum_point();
- Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
- return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
+ return matrix*((minp+maxp)/2.0f+Vector(0, 0, 0.02));
}
-void Track3D::apply_matrix() const
+void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
{
- const Point &pos = track.get_position();
- float rot = track.get_rotation();
-
- GL::translate(pos.x, pos.y, pos.z);
- GL::rotate(rot*180/M_PI, 0, 0, 1);
- GL::rotate(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+ renderer.matrix_stack() *= matrix;
}
-void Track3D::render(const GL::Tag &tag) const
+void Track3D::link_changed(unsigned i, Track *trk)
{
- GL::PushMatrix push_mat;
-
- apply_matrix();
-
- glPushName(reinterpret_cast<unsigned>(this));
-
- type.render(tag);
-
- glPopName();
+ if(!trk || trk>&track)
+ {
+ if(!endpoints[i])
+ endpoints[i] = new Endpoint3D(*this, i);
+ }
+ else if(endpoints[i])
+ {
+ delete endpoints[i];
+ endpoints[i] = 0;
+ }
}
-} // namespace Marklin
+} // namespace R2C2