Track3D::Track3D(Layout3D &l, Track &t):
Object3D(l, t),
- GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()),
+ GL::ObjectInstance(l.get_catalogue().get_3d(t.get_type()).get_object()),
track(t),
- type(layout.get_catalogue().get_track(track.get_type()))
+ type(layout.get_catalogue().get_3d(track.get_type()))
{
layout.get_scene().add(*this);