Signal3D::Signal3D(Layout3D &l, Signal &s):
Object3D(l, s),
- GL::ObjectInstance(l.get_catalogue().get_signal(s.get_type()).get_object()),
+ GL::ObjectInstance(l.get_catalogue().get_3d(s.get_type()).get_object()),
signal(s)
{
layout.get_scene().add(*this);