GL::Matrix matrix;
const Vector &pos = vehicle.get_position();
matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(vehicle.get_direction(), 0, 0, 1);
+ matrix.rotate(vehicle.get_rotation(), 0, 0, 1);
matrix.translate(rod.position.x, rod.position.y, rod.position.z);
if(rod.type->mirror_object)