return;
GL::MatrixStack::Push push_mtx(renderer.matrix_stack());
- GL::Matrix matrix = track.get_matrix();
- matrix.translate(0, 0, z_offs);
- renderer.matrix_stack() *= matrix;
+ renderer.matrix_stack() *= track.Object3D::get_matrix();
+ renderer.matrix_stack() *= GL::Matrix::translation(0, 0, z_offs);
glColor4f(color.r, color.g, color.b, color.a);
for(unsigned i=0; mask; ++i, mask>>=1)