const Icon &icon = *i->second;
- Vector node = i->first->get_node();
- GL::Vector3 p = renderer.get_camera()->project(GL::Vector3(node.x, node.y, node.z));
+ GL::Vector3 p = renderer.get_camera()->project(i->first->get_node());
p.x = int(p.x*0.5*fb_width-icon.width*size/2);
p.y = int(p.y*0.5*fb_height);