#ifndef MARKLIN3D_LAYOUT_H_
#define MARKLIN3D_LAYOUT_H_
+#include <sigc++/trackable.h>
+#include <msp/gl/scene.h>
#include "libmarklin/layout.h"
#include "catalogue.h"
-#include "track.h"
namespace Marklin {
-class Layout3D
+class Track3D;
+class Vehicle3D;
+
+class Layout3D: public sigc::trackable
{
private:
Layout &layout;
Catalogue3D catalogue;
std::list<Track3D *> tracks;
- unsigned quality;
+ std::list<Vehicle3D *> vehicles;
+ Msp::GL::Scene scene;
+ Msp::GL::Scene ep_scene;
+ Msp::GL::Scene path_scene;
public:
Layout3D(Layout &);
~Layout3D();
const Catalogue3D &get_catalogue() const { return catalogue; }
- void set_quality(unsigned);
+
+ void add_track(Track3D &);
+ void remove_track(Track3D &);
const std::list<Track3D *> &get_tracks() const { return tracks; }
- void render(bool =false) const;
- Track3D &get_track(const Track &) const;
+ Track3D &get_track(Track &) const;
Track3D *pick_track(float, float, float) const;
+
+ void add_vehicle(Vehicle3D &);
+ void remove_vehicle(Vehicle3D &);
+ Vehicle3D &get_vehicle(const Vehicle &) const;
+
+ Msp::GL::Scene &get_scene() { return scene; }
+ Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
+ Msp::GL::Scene &get_path_scene() { return path_scene; }
+
private:
void track_added(Track &);
void track_removed(Track &);
+ void vehicle_added(Vehicle &);
};
} // namespace Marklin