#include <msp/gl/simplescene.h>
#include "libr2c2/layout.h"
#include "catalogue.h"
+#include "typemap.h"
namespace R2C2 {
-class Signal3D;
-class Track3D;
-class Vehicle3D;
+class Object3D;
+class Utility3D;
class Layout3D: public sigc::trackable
{
public:
- typedef std::map<Track *, Track3D *> TrackMap;
- typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
- typedef std::map<Signal *, Signal3D *> SignalMap;
+ typedef std::map<Object *, Object3D *> ObjectMap;
private:
Layout &layout;
Catalogue3D catalogue;
- TrackMap tracks;
- VehicleMap vehicles;
- SignalMap signals;
+ ObjectMap objects;
+ std::set<Utility3D *> utilities;
Msp::GL::InstanceScene scene;
Msp::GL::SimpleScene ep_scene;
Msp::GL::InstanceScene path_scene;
~Layout3D();
Layout &get_layout() const { return layout; }
+ Catalogue3D &get_catalogue() { return catalogue; }
const Catalogue3D &get_catalogue() const { return catalogue; }
- void get_bounds(Vector &, Vector &) const;
- void add_track(Track3D &);
- void remove_track(Track3D &);
- const TrackMap &get_tracks() const { return tracks; }
- Track3D &get_track(Track &) const;
+ void add(Object3D &);
+ Object3D &get_3d(Object &) const;
+ const ObjectMap &get_all() const { return objects; }
+ void remove(Object3D &);
- void add_vehicle(Vehicle3D &);
- void remove_vehicle(Vehicle3D &);
- Vehicle3D &get_vehicle(Vehicle &) const;
+ template<typename T>
+ typename TypeMap3D<T>::Type3D &get_3d(T &o) const
+ { return dynamic_cast<typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<Object &>(o))); }
- void add_signal(Signal3D &);
- void remove_signal(Signal3D &);
- Signal3D &get_signal(Signal &) const;
+ void add(Utility3D &);
+ void remove(Utility3D &);
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
Msp::GL::Scene &get_path_scene() { return path_scene; }
+ const Msp::GL::Light &get_sun() const { return sun; }
const Msp::GL::Lighting &get_lighting() const { return lighting; }
+ void tick();
+
private:
- void track_added(Track &);
- void track_removed(Track &);
- void vehicle_added(Vehicle &);
- void vehicle_removed(Vehicle &);
- void signal_added(Signal &);
- void signal_removed(Signal &);
+ void object_added(Object &);
+ void object_removed(Object &);
};
} // namespace R2C2