]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.h
Read MFX locomotive name
[r2c2.git] / source / 3d / layout.h
index 8456fa8e7404d62fbcec19a0792e3b35cc56e56a..c5169bd6f07ae4c201ff45e25c68a4b9121b0de3 100644 (file)
@@ -8,26 +8,23 @@
 #include <msp/gl/simplescene.h>
 #include "libr2c2/layout.h"
 #include "catalogue.h"
+#include "typemap.h"
 
 namespace R2C2 {
 
-class Signal3D;
-class Track3D;
-class Vehicle3D;
+class Object3D;
+class Utility3D;
 
 class Layout3D: public sigc::trackable
 {
 public:
-       typedef std::map<Track *, Track3D *> TrackMap;
-       typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
-       typedef std::map<Signal *, Signal3D *> SignalMap;
+       typedef std::map<Object *, Object3D *> ObjectMap;
 
 private:
        Layout &layout;
        Catalogue3D catalogue;
-       TrackMap tracks;
-       VehicleMap vehicles;
-       SignalMap signals;
+       ObjectMap objects;
+       std::set<Utility3D *> utilities;
        Msp::GL::InstanceScene scene;
        Msp::GL::SimpleScene ep_scene;
        Msp::GL::InstanceScene path_scene;
@@ -39,27 +36,29 @@ public:
        ~Layout3D();
 
        Layout &get_layout() const { return layout; }
+       Catalogue3D &get_catalogue() { return catalogue; }
        const Catalogue3D &get_catalogue() const { return catalogue; }
-       void get_bounds(Vector &, Vector &) const;
 
-       void add_track(Track3D &);
-       void remove_track(Track3D &);
-       const TrackMap &get_tracks() const { return tracks; }
-       Track3D &get_track(Track &) const;
+       void add(Object3D &);
+       Object3D &get_3d(Object &) const;
+       const ObjectMap &get_all() const { return objects; }
+       void remove(Object3D &);
 
-       void add_vehicle(Vehicle3D &);
-       void remove_vehicle(Vehicle3D &);
-       Vehicle3D &get_vehicle(Vehicle &) const;
+       template<typename T>
+       typename TypeMap3D<T>::Type3D &get_3d(T &o) const
+       { return dynamic_cast<typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<Object &>(o))); }
 
-       void add_signal(Signal3D &);
-       void remove_signal(Signal3D &);
-       Signal3D &get_signal(Signal &) const;
+       void add(Utility3D &);
+       void remove(Utility3D &);
 
        Msp::GL::Scene &get_scene() { return scene; }
        Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
        Msp::GL::Scene &get_path_scene() { return path_scene; }
+       const Msp::GL::Light &get_sun() const { return sun; }
        const Msp::GL::Lighting &get_lighting() const { return lighting; }
 
+       void tick();
+
 private:
        void object_added(Object &);
        void object_removed(Object &);