std::list<Track3D *> tracks;
Msp::GL::Scene scene;
Msp::GL::Scene ep_scene;
- unsigned quality;
public:
Layout3D(Layout &);
~Layout3D();
const Catalogue3D &get_catalogue() const { return catalogue; }
- void set_quality(unsigned);
void add_track(Track3D &);
void remove_track(Track3D &);