std::list<Train3D *> trains;
Msp::GL::Scene scene;
Msp::GL::Scene ep_scene;
+ Msp::GL::Scene path_scene;
public:
Layout3D(Layout &);
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
+ Msp::GL::Scene &get_path_scene() { return path_scene; }
private:
void track_added(Track &);