#include <sigc++/trackable.h>
#include <msp/gl/instancescene.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
#include <msp/gl/simplescene.h>
#include "libr2c2/layout.h"
#include "catalogue.h"
namespace R2C2 {
+class Object3D;
class Track3D;
class Vehicle3D;
Msp::GL::InstanceScene scene;
Msp::GL::SimpleScene ep_scene;
Msp::GL::InstanceScene path_scene;
+ Msp::GL::Light sun;
+ Msp::GL::Lighting lighting;
public:
Layout3D(Layout &);
~Layout3D();
+ Layout &get_layout() const { return layout; }
const Catalogue3D &get_catalogue() const { return catalogue; }
+ void get_bounds(Vector &, Vector &) const;
void add_track(Track3D &);
void remove_track(Track3D &);
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
Msp::GL::Scene &get_path_scene() { return path_scene; }
+ const Msp::GL::Lighting &get_lighting() const { return lighting; }
private:
void track_added(Track &);