]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.h
Add basic support for signals
[r2c2.git] / source / 3d / layout.h
index 99706047815f6f454bfb0dc72b70b3fbbacd7856..1e189bd1ce0eedd88a0541672e9d58f60e6f6efc 100644 (file)
@@ -1,32 +1,75 @@
-#ifndef MARKLIN3D_LAYOUT_H_
-#define MARKLIN3D_LAYOUT_H_
+#ifndef R2C2_3D_LAYOUT_H_
+#define R2C2_3D_LAYOUT_H_
 
-#include "libmarklin/layout.h"
-#include "track.h"
+#include <sigc++/trackable.h>
+#include <msp/gl/instancescene.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/simplescene.h>
+#include "libr2c2/layout.h"
+#include "catalogue.h"
 
-namespace Marklin {
+namespace R2C2 {
 
-class Layout3D
+class Signal3D;
+class Track3D;
+class Vehicle3D;
+
+class Layout3D: public sigc::trackable
 {
+public:
+       typedef std::map<Track *, Track3D *> TrackMap;
+       typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
+       typedef std::map<Signal *, Signal3D *> SignalMap;
+
+private:
+       Layout &layout;
+       Catalogue3D catalogue;
+       TrackMap tracks;
+       VehicleMap vehicles;
+       SignalMap signals;
+       Msp::GL::InstanceScene scene;
+       Msp::GL::SimpleScene ep_scene;
+       Msp::GL::InstanceScene path_scene;
+       Msp::GL::Light sun;
+       Msp::GL::Lighting lighting;
+
 public:
        Layout3D(Layout &);
        ~Layout3D();
 
-       void set_quality(unsigned);
-       const Track3DSeq &get_tracks() const { return tracks; }
-       void  render(bool =false);
-       Track3D *get_track(const Track *);
-       Track3D *pick_track(float, float, float);
-private:
-       Layout     &layout;
-       Track3DSeq tracks;
-       unsigned   quality;
+       Layout &get_layout() const { return layout; }
+       const Catalogue3D &get_catalogue() const { return catalogue; }
+       void get_bounds(Vector &, Vector &) const;
 
+       void add_track(Track3D &);
+       void remove_track(Track3D &);
+       const TrackMap &get_tracks() const { return tracks; }
+       Track3D &get_track(Track &) const;
+
+       void add_vehicle(Vehicle3D &);
+       void remove_vehicle(Vehicle3D &);
+       Vehicle3D &get_vehicle(Vehicle &) const;
+
+       void add_signal(Signal3D &);
+       void remove_signal(Signal3D &);
+       Signal3D &get_signal(Signal &) const;
+
+       Msp::GL::Scene &get_scene() { return scene; }
+       Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
+       Msp::GL::Scene &get_path_scene() { return path_scene; }
+       const Msp::GL::Lighting &get_lighting() const { return lighting; }
+
+private:
        void track_added(Track &);
        void track_removed(Track &);
+       void vehicle_added(Vehicle &);
+       void vehicle_removed(Vehicle &);
+       void signal_added(Signal &);
+       void signal_removed(Signal &);
 };
 
-} // namespace Marklin
+} // namespace R2C2
 
 #endif