-/* $Id$
+#ifndef R2C2_3D_LAYOUT_H_
+#define R2C2_3D_LAYOUT_H_
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
-#ifndef MARKLIN3D_LAYOUT_H_
-#define MARKLIN3D_LAYOUT_H_
-
-#include <msp/gl/scene.h>
-#include "libmarklin/layout.h"
+#include <sigc++/trackable.h>
+#include <msp/gl/instancescene.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/simplescene.h>
+#include "libr2c2/layout.h"
#include "catalogue.h"
-#include "track.h"
+#include "typemap.h"
-namespace Marklin {
+namespace R2C2 {
-class Layout3D
+class Object3D;
+class Utility3D;
+
+class Layout3D: public sigc::trackable
{
+public:
+ typedef std::map<Object *, Object3D *> ObjectMap;
+
private:
Layout &layout;
Catalogue3D catalogue;
- std::list<Track3D *> tracks;
- Msp::GL::Scene scene;
- Msp::GL::Scene ep_scene;
- unsigned quality;
+ ObjectMap objects;
+ std::set<Utility3D *> utilities;
+ Msp::GL::InstanceScene scene;
+ Msp::GL::SimpleScene ep_scene;
+ Msp::GL::InstanceScene path_scene;
+ Msp::GL::Light sun;
+ Msp::GL::Lighting lighting;
public:
Layout3D(Layout &);
~Layout3D();
+ Layout &get_layout() const { return layout; }
+ Catalogue3D &get_catalogue() { return catalogue; }
const Catalogue3D &get_catalogue() const { return catalogue; }
- void set_quality(unsigned);
- void add_track(Track3D &);
- void remove_track(Track3D &);
- const std::list<Track3D *> &get_tracks() const { return tracks; }
- Track3D &get_track(const Track &) const;
- Track3D *pick_track(float, float, float) const;
+ void add(Object3D &);
+ Object3D &get_3d(Object &) const;
+ const ObjectMap &get_all() const { return objects; }
+ void remove(Object3D &);
+
+ template<typename T>
+ typename TypeMap3D<T>::Type3D &get_3d(T &o) const
+ { return dynamic_cast<typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<Object &>(o))); }
+
+ void add(Utility3D &);
+ void remove(Utility3D &);
Msp::GL::Scene &get_scene() { return scene; }
Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
+ Msp::GL::Scene &get_path_scene() { return path_scene; }
+ const Msp::GL::Lighting &get_lighting() const { return lighting; }
private:
- void track_added(Track &);
- void track_removed(Track &);
+ void object_added(Object &);
+ void object_removed(Object &);
};
-} // namespace Marklin
+} // namespace R2C2
#endif