#include <algorithm>
#include <limits>
+#include <msp/gl/clip.h>
+#include <msp/gl/matrix.h>
#include <msp/gl/rendermode.h>
#include <msp/gl/select.h>
#include <msp/gl/texture.h>
{
layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+
+ const set<Track *> <racks = layout.get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ track_added(**i);
}
Layout3D::~Layout3D()
GL::select_buffer(select_buf);
GL::render_mode(GL::SELECT);
- glPushMatrix();
- glLoadIdentity();
-
- double clip[4];
- clip[0] = 1;
- clip[1] = 0;
- clip[2] = x-size;
- clip[3] = 0;
- glClipPlane(GL_CLIP_PLANE0, clip);
- glEnable(GL_CLIP_PLANE0);
-
- clip[0] = -1;
- clip[2] = -(x+size);
- glClipPlane(GL_CLIP_PLANE1, clip);
- glEnable(GL_CLIP_PLANE1);
-
- clip[0] = 0;
- clip[1] = 1;
- clip[2] = y-size;
- glClipPlane(GL_CLIP_PLANE2, clip);
- glEnable(GL_CLIP_PLANE2);
-
- clip[1] = -1;
- clip[2] = -(y+size);
- glClipPlane(GL_CLIP_PLANE3, clip);
- glEnable(GL_CLIP_PLANE3);
+ {
+ GL::PushMatrix push_mat;
+ GL::load_identity();
- glPopMatrix();
+ GL::ClipPlane(1, 0, x-size, 0).apply_to(0);
+ GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1);
+ GL::ClipPlane(0, 1, y-size, 0).apply_to(2);
+ GL::ClipPlane(0, -1, -y-size, 0).apply_to(3);
+ }
scene.render(0);
- glDisable(GL_CLIP_PLANE0);
- glDisable(GL_CLIP_PLANE1);
- glDisable(GL_CLIP_PLANE2);
- glDisable(GL_CLIP_PLANE3);
+ GL::ClipPlane::disable(0);
+ GL::ClipPlane::disable(1);
+ GL::ClipPlane::disable(2);
+ GL::ClipPlane::disable(3);
GL::render_mode(GL::RENDER);
Track3D *track = 0;