/* $Id$
This file is part of the MSP Märklin suite
-Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
+Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
Distributed under the GPL
*/
#include <algorithm>
-#include <fstream>
#include <limits>
+#include <msp/gl/clip.h>
+#include <msp/gl/matrix.h>
#include <msp/gl/rendermode.h>
#include <msp/gl/select.h>
#include <msp/gl/texture.h>
Layout3D::Layout3D(Layout &l):
layout(l),
+ catalogue(layout.get_catalogue()),
quality(4)
{
layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+
+ const set<Track *> <racks = layout.get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ track_added(**i);
}
Layout3D::~Layout3D()
{
- for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- delete *i;
+ while(!tracks.empty())
+ delete tracks.front();
}
void Layout3D::set_quality(unsigned q)
{
quality = q;
- for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- (*i)->set_quality(quality);
}
-void Layout3D::render(bool endpoints) const
+void Layout3D::add_track(Track3D &t)
{
- GL::Texture::unbind();
- glEnable(GL_DEPTH_TEST);
-
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- (*i)->render();
+ tracks.push_back(&t);
+}
- if(endpoints)
- {
- glDepthMask(false);
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- (*i)->render_endpoints();
- glDepthMask(true);
- }
+void Layout3D::remove_track(Track3D &t)
+{
+ list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
+ if(i!=tracks.end())
+ tracks.erase(i);
}
Track3D &Layout3D::get_track(const Track &t) const
for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
if(&(*i)->get_track()==&t)
return **i;
-
+
throw KeyError("Unknown track");
}
GL::select_buffer(select_buf);
GL::render_mode(GL::SELECT);
- glPushMatrix();
- glLoadIdentity();
-
- double clip[4];
- clip[0] = 1;
- clip[1] = 0;
- clip[2] = x-size;
- clip[3] = 0;
- glClipPlane(GL_CLIP_PLANE0, clip);
- glEnable(GL_CLIP_PLANE0);
-
- clip[0] = -1;
- clip[2] = -(x+size);
- glClipPlane(GL_CLIP_PLANE1, clip);
- glEnable(GL_CLIP_PLANE1);
-
- clip[0] = 0;
- clip[1] = 1;
- clip[2] = y-size;
- glClipPlane(GL_CLIP_PLANE2, clip);
- glEnable(GL_CLIP_PLANE2);
-
- clip[1] = -1;
- clip[2] = -(y+size);
- glClipPlane(GL_CLIP_PLANE3, clip);
- glEnable(GL_CLIP_PLANE3);
+ {
+ GL::PushMatrix push_mat;
+ GL::load_identity();
- glPopMatrix();
+ GL::ClipPlane(1, 0, x-size, 0).apply_to(0);
+ GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1);
+ GL::ClipPlane(0, 1, y-size, 0).apply_to(2);
+ GL::ClipPlane(0, -1, -y-size, 0).apply_to(3);
+ }
- render();
+ scene.render(0);
- glDisable(GL_CLIP_PLANE0);
- glDisable(GL_CLIP_PLANE1);
- glDisable(GL_CLIP_PLANE2);
- glDisable(GL_CLIP_PLANE3);
+ GL::ClipPlane::disable(0);
+ GL::ClipPlane::disable(1);
+ GL::ClipPlane::disable(2);
+ GL::ClipPlane::disable(3);
GL::render_mode(GL::RENDER);
Track3D *track = 0;
void Layout3D::track_added(Track &t)
{
- tracks.push_back(new Track3D(t, quality));
+ new Track3D(*this, t);
}
void Layout3D::track_removed(Track &t)
if(&(*i)->get_track()==&t)
{
delete *i;
- tracks.erase(i);
return;
}
}