+/* $Id$
+
+This file is part of the MSP Märklin suite
+Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
+Distributed under the GPL
+*/
+
#include <algorithm>
-#include <fstream>
+#include <limits>
+#include <msp/gl/clip.h>
+#include <msp/gl/matrix.h>
#include <msp/gl/rendermode.h>
#include <msp/gl/select.h>
#include <msp/gl/texture.h>
Layout3D::Layout3D(Layout &l):
layout(l),
+ catalogue(layout.get_catalogue()),
quality(4)
{
layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+
+ const set<Track *> <racks = layout.get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ track_added(**i);
}
Layout3D::~Layout3D()
{
- for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- delete *i;
+ while(!tracks.empty())
+ delete tracks.front();
}
void Layout3D::set_quality(unsigned q)
{
- quality=q;
- for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- (*i)->set_quality(quality);
+ quality = q;
}
-void Layout3D::render(bool endpoints)
+void Layout3D::add_track(Track3D &t)
{
- GL::Texture::unbind();
- glEnable(GL_DEPTH_TEST);
-
- for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- (*i)->render();
+ tracks.push_back(&t);
+}
- if(endpoints)
- {
- glDepthMask(false);
- for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- (*i)->render_endpoints();
- glDepthMask(true);
- }
+void Layout3D::remove_track(Track3D &t)
+{
+ list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
+ if(i!=tracks.end())
+ tracks.erase(i);
}
-Track3D *Layout3D::get_track(const Track *t)
+Track3D &Layout3D::get_track(const Track &t) const
{
- for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if(&(*i)->get_track()==t)
- return *i;
+ for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if(&(*i)->get_track()==&t)
+ return **i;
- return 0;
+ throw KeyError("Unknown track");
}
-Track3D *Layout3D::pick_track(float x, float y, float size)
+Track3D *Layout3D::pick_track(float x, float y, float size) const
{
vector<GL::SelectRecord> select_buf;
GL::select_buffer(select_buf);
GL::render_mode(GL::SELECT);
- glPushMatrix();
- glLoadIdentity();
-
- double clip[4];
- clip[0]=1;
- clip[1]=0;
- clip[2]=x-size;
- clip[3]=0;
- glClipPlane(GL_CLIP_PLANE0, clip);
- glEnable(GL_CLIP_PLANE0);
-
- clip[0]=-1;
- clip[2]=-(x+size);
- glClipPlane(GL_CLIP_PLANE1, clip);
- glEnable(GL_CLIP_PLANE1);
-
- clip[0]=0;
- clip[1]=1;
- clip[2]=y-size;
- glClipPlane(GL_CLIP_PLANE2, clip);
- glEnable(GL_CLIP_PLANE2);
-
- clip[1]=-1;
- clip[2]=-(y+size);
- glClipPlane(GL_CLIP_PLANE3, clip);
- glEnable(GL_CLIP_PLANE3);
+ {
+ GL::PushMatrix push_mat;
+ GL::load_identity();
- glPopMatrix();
+ GL::ClipPlane(1, 0, x-size, 0).apply_to(0);
+ GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1);
+ GL::ClipPlane(0, 1, y-size, 0).apply_to(2);
+ GL::ClipPlane(0, -1, -y-size, 0).apply_to(3);
+ }
- render();
+ scene.render(0);
- glDisable(GL_CLIP_PLANE0);
- glDisable(GL_CLIP_PLANE1);
- glDisable(GL_CLIP_PLANE2);
- glDisable(GL_CLIP_PLANE3);
+ GL::ClipPlane::disable(0);
+ GL::ClipPlane::disable(1);
+ GL::ClipPlane::disable(2);
+ GL::ClipPlane::disable(3);
GL::render_mode(GL::RENDER);
- Track3D *track=0;
- unsigned track_depth=numeric_limits<unsigned>::max();
+ Track3D *track = 0;
+ unsigned track_depth = numeric_limits<unsigned>::max();
for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
if(i->min_depth<track_depth)
{
- track=reinterpret_cast<Track3D *>(i->names.back());
- track_depth=i->min_depth;
+ track = reinterpret_cast<Track3D *>(i->names.back());
+ track_depth = i->min_depth;
}
return track;
void Layout3D::track_added(Track &t)
{
- tracks.push_back(new Track3D(t, quality));
+ new Track3D(*this, t);
}
void Layout3D::track_removed(Track &t)
{
- for(Track3DSeq::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
if(&(*i)->get_track()==&t)
{
delete *i;
- tracks.erase(i);
return;
}
}