-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
-#include <algorithm>
-#include <limits>
-#include <msp/gl/rendermode.h>
-#include <msp/gl/select.h>
-#include <msp/gl/texture.h>
-#include <msp/datafile/parser.h>
#include "layout.h"
+#include "track.h"
+#include "vehicle.h"
using namespace std;
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
Layout3D::Layout3D(Layout &l):
layout(l),
- catalogue(layout.get_catalogue()),
- quality(4)
+ catalogue(layout.get_catalogue())
{
+ // South, 15° from zenith
+ sun.set_position(0, -0.259, 0.966, 0);
+ lighting.attach(0, sun);
+
layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+ layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
+ layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
+
+ const set<Track *> <racks = layout.get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ track_added(**i);
}
Layout3D::~Layout3D()
{
while(!tracks.empty())
- delete tracks.front();
+ delete tracks.begin()->second;
+ while(!vehicles.empty())
+ delete vehicles.begin()->second;
}
-void Layout3D::set_quality(unsigned q)
+void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
{
- quality = q;
+ minp = maxp = Vector();
+
+ for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ {
+ Vector tmin;
+ Vector tmax;
+ i->second->get_bounds(0, tmin, tmax);
+ minp.x = min(minp.x, tmin.x);
+ minp.y = min(minp.y, tmin.y);
+ maxp.x = max(maxp.x, tmax.x);
+ maxp.y = max(maxp.y, tmax.y);
+ }
}
void Layout3D::add_track(Track3D &t)
{
- tracks.push_back(&t);
+ insert_unique(tracks, &t.get_track(), &t);
}
void Layout3D::remove_track(Track3D &t)
{
- list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
- if(i!=tracks.end())
- tracks.erase(i);
+ tracks.erase(&t.get_track());
+}
+
+Track3D &Layout3D::get_track(Track &t) const
+{
+ return *get_item(tracks, &t);
}
-Track3D &Layout3D::get_track(const Track &t) const
+void Layout3D::add_vehicle(Vehicle3D &v)
{
- for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if(&(*i)->get_track()==&t)
- return **i;
+ insert_unique(vehicles, &v.get_vehicle(), &v);
+}
- throw KeyError("Unknown track");
+void Layout3D::remove_vehicle(Vehicle3D &v)
+{
+ vehicles.erase(&v.get_vehicle());
}
-Track3D *Layout3D::pick_track(float x, float y, float size) const
+Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
{
- vector<GL::SelectRecord> select_buf;
- GL::select_buffer(select_buf);
- GL::render_mode(GL::SELECT);
-
- glPushMatrix();
- glLoadIdentity();
-
- double clip[4];
- clip[0] = 1;
- clip[1] = 0;
- clip[2] = x-size;
- clip[3] = 0;
- glClipPlane(GL_CLIP_PLANE0, clip);
- glEnable(GL_CLIP_PLANE0);
-
- clip[0] = -1;
- clip[2] = -(x+size);
- glClipPlane(GL_CLIP_PLANE1, clip);
- glEnable(GL_CLIP_PLANE1);
-
- clip[0] = 0;
- clip[1] = 1;
- clip[2] = y-size;
- glClipPlane(GL_CLIP_PLANE2, clip);
- glEnable(GL_CLIP_PLANE2);
-
- clip[1] = -1;
- clip[2] = -(y+size);
- glClipPlane(GL_CLIP_PLANE3, clip);
- glEnable(GL_CLIP_PLANE3);
-
- glPopMatrix();
-
- scene.render(0);
-
- glDisable(GL_CLIP_PLANE0);
- glDisable(GL_CLIP_PLANE1);
- glDisable(GL_CLIP_PLANE2);
- glDisable(GL_CLIP_PLANE3);
-
- GL::render_mode(GL::RENDER);
- Track3D *track = 0;
- unsigned track_depth = numeric_limits<unsigned>::max();
- for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
- if(i->min_depth<track_depth)
- {
- track = reinterpret_cast<Track3D *>(i->names.back());
- track_depth = i->min_depth;
- }
-
- return track;
+ return *get_item(vehicles, &v);
}
void Layout3D::track_added(Track &t)
void Layout3D::track_removed(Track &t)
{
- for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if(&(*i)->get_track()==&t)
- {
- delete *i;
- return;
- }
+ TrackMap::iterator i = tracks.find(&t);
+ if(i!=tracks.end())
+ delete i->second;
+}
+
+void Layout3D::vehicle_added(Vehicle &v)
+{
+ new Vehicle3D(*this, v);
+}
+
+void Layout3D::vehicle_removed(Vehicle &v)
+{
+ VehicleMap::iterator i = vehicles.find(&v);
+ if(i!=vehicles.end())
+ delete i->second;
}
-} // namespace Marklin
+} // namespace R2C2