]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.cpp
Add vehicles
[r2c2.git] / source / 3d / layout.cpp
index 1a557153fda308ce56a18066e281ca2e3e1b8830..70c55096cfa91eed259b6be9ebd99ef701dfd88c 100644 (file)
@@ -14,6 +14,8 @@ Distributed under the GPL
 #include <msp/gl/texture.h>
 #include <msp/datafile/parser.h>
 #include "layout.h"
+#include "track.h"
+#include "vehicle.h"
 
 using namespace std;
 using namespace Msp;
@@ -26,7 +28,7 @@ Layout3D::Layout3D(Layout &l):
 {
        layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
        layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
-       layout.signal_train_added.connect(sigc::mem_fun(this, &Layout3D::train_added));
+       layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
 
        const set<Track *> &ltracks = layout.get_tracks();
        for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
@@ -37,8 +39,8 @@ Layout3D::~Layout3D()
 {
        while(!tracks.empty())
                delete tracks.front();
-       while(!trains.empty())
-               delete trains.front();
+       while(!vehicles.empty())
+               delete vehicles.front();
 }
 
 void Layout3D::add_track(Track3D &t)
@@ -89,7 +91,7 @@ Track3D *Layout3D::pick_track(float x, float y, float size) const
        Track3D *track = 0;
        unsigned track_depth = numeric_limits<unsigned>::max();
        for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
-               if(i->min_depth<track_depth)
+               if(i->min_depth<track_depth && !i->names.empty())
                {
                        track = reinterpret_cast<Track3D *>(i->names.back());
                        track_depth = i->min_depth;
@@ -98,25 +100,25 @@ Track3D *Layout3D::pick_track(float x, float y, float size) const
        return track;
 }
 
-void Layout3D::add_train(Train3D &t)
+void Layout3D::add_vehicle(Vehicle3D &v)
 {
-       trains.push_back(&t);
+       vehicles.push_back(&v);
 }
 
-void Layout3D::remove_train(Train3D &t)
+void Layout3D::remove_vehicle(Vehicle3D &v)
 {
-       list<Train3D *>::iterator i = find(trains.begin(), trains.end(), &t);
-       if(i!=trains.end())
-               trains.erase(i);
+       list<Vehicle3D *>::iterator i = find(vehicles.begin(), vehicles.end(), &v);
+       if(i!=vehicles.end())
+               vehicles.erase(i);
 }
 
-Train3D &Layout3D::get_train(const Train &t) const
+Vehicle3D &Layout3D::get_vehicle(const Vehicle &v) const
 {
-       for(list<Train3D *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-               if(&(*i)->get_train()==&t)
+       for(list<Vehicle3D *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+               if(&(*i)->get_vehicle()==&v)
                        return **i;
 
-       throw KeyError("Unknown train");
+       throw KeyError("Unknown vehicle");
 }
 
 void Layout3D::track_added(Track &t)
@@ -134,9 +136,9 @@ void Layout3D::track_removed(Track &t)
                }
 }
 
-void Layout3D::train_added(Train &t)
+void Layout3D::vehicle_added(Vehicle &v)
 {
-       new Train3D(*this, t);
+       new Vehicle3D(*this, v);
 }
 
 } // namespace Marklin