]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.cpp
Add basic support for signals
[r2c2.git] / source / 3d / layout.cpp
index 9c174fbcf34d7db4ad8c9ba97f4ebeeefd9b7b01..6042515962436807ebaae6ba2be60ca3b50dee05 100644 (file)
-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
-#include <algorithm>
-#include <fstream>
-#include <msp/gl/rendermode.h>
-#include <msp/gl/select.h>
-#include <msp/gl/texture.h>
-#include <msp/datafile/parser.h>
 #include "layout.h"
+#include "signal.h"
+#include "track.h"
+#include "vehicle.h"
 
 using namespace std;
 using namespace Msp;
 
-namespace Marklin {
+namespace R2C2 {
 
 Layout3D::Layout3D(Layout &l):
        layout(l),
-       quality(4)
+       catalogue(layout.get_catalogue())
 {
+       // South, 15° from zenith
+       sun.set_position(0, -0.259, 0.966, 0);
+       lighting.attach(0, sun);
+
        layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
        layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+       layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
+       layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
+       layout.signal_signal_added.connect(sigc::mem_fun(this, &Layout3D::signal_added));
+       layout.signal_signal_removed.connect(sigc::mem_fun(this, &Layout3D::signal_removed));
+
+       const set<Track *> &ltracks = layout.get_tracks();
+       for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+               track_added(**i);
 }
 
 Layout3D::~Layout3D()
 {
-       for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               delete *i;
-}
-
-void Layout3D::set_quality(unsigned q)
-{
-       quality=q;
-       for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               (*i)->set_quality(quality);
+       while(!tracks.empty())
+               delete tracks.begin()->second;
+       while(!vehicles.empty())
+               delete vehicles.begin()->second;
 }
 
-void Layout3D::render(bool endpoints) const
+void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
 {
-       GL::Texture::unbind();
-       glEnable(GL_DEPTH_TEST);
+       minp = maxp = Vector();
 
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               (*i)->render();
-
-       if(endpoints)
+       for(TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
        {
-               glDepthMask(false);
-               for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-                       (*i)->render_endpoints();
-               glDepthMask(true);
+               Vector tmin;
+               Vector tmax;
+               i->second->get_bounds(0, tmin, tmax);
+               minp.x = min(minp.x, tmin.x);
+               minp.y = min(minp.y, tmin.y);
+               maxp.x = max(maxp.x, tmax.x);
+               maxp.y = max(maxp.y, tmax.y);
        }
 }
 
-Track3D &Layout3D::get_track(const Track &t) const
+void Layout3D::add_track(Track3D &t)
+{
+       insert_unique(tracks, &t.get_track(), &t);
+}
+
+void Layout3D::remove_track(Track3D &t)
 {
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(&(*i)->get_track()==&t)
-                       return **i;
-       
-       throw KeyError("Unknown track");
+       tracks.erase(&t.get_track());
 }
 
-Track3D *Layout3D::pick_track(float x, float y, float size) const
+Track3D &Layout3D::get_track(Track &t) const
 {
-       vector<GL::SelectRecord> select_buf;
-       GL::select_buffer(select_buf);
-       GL::render_mode(GL::SELECT);
+       return *get_item(tracks, &t);
+}
 
-       glPushMatrix();
-       glLoadIdentity();
+void Layout3D::add_vehicle(Vehicle3D &v)
+{
+       insert_unique(vehicles, &v.get_vehicle(), &v);
+}
 
-       double clip[4];
-       clip[0]=1;
-       clip[1]=0;
-       clip[2]=x-size;
-       clip[3]=0;
-       glClipPlane(GL_CLIP_PLANE0, clip);
-       glEnable(GL_CLIP_PLANE0);
+void Layout3D::remove_vehicle(Vehicle3D &v)
+{
+       vehicles.erase(&v.get_vehicle());
+}
 
-       clip[0]=-1;
-       clip[2]=-(x+size);
-       glClipPlane(GL_CLIP_PLANE1, clip);
-       glEnable(GL_CLIP_PLANE1);
+Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
+{
+       return *get_item(vehicles, &v);
+}
 
-       clip[0]=0;
-       clip[1]=1;
-       clip[2]=y-size;
-       glClipPlane(GL_CLIP_PLANE2, clip);
-       glEnable(GL_CLIP_PLANE2);
+void Layout3D::add_signal(Signal3D &s)
+{
+       insert_unique(signals, &s.get_signal(), &s);
+}
 
-       clip[1]=-1;
-       clip[2]=-(y+size);
-       glClipPlane(GL_CLIP_PLANE3, clip);
-       glEnable(GL_CLIP_PLANE3);
+void Layout3D::remove_signal(Signal3D &s)
+{
+       signals.erase(&s.get_signal());
+}
 
-       glPopMatrix();
+Signal3D &Layout3D::get_signal(Signal &s) const
+{
+       return *get_item(signals, &s);
+}
 
-       render();
+void Layout3D::track_added(Track &t)
+{
+       new Track3D(*this, t);
+}
 
-       glDisable(GL_CLIP_PLANE0);
-       glDisable(GL_CLIP_PLANE1);
-       glDisable(GL_CLIP_PLANE2);
-       glDisable(GL_CLIP_PLANE3);
+void Layout3D::track_removed(Track &t)
+{
+       TrackMap::iterator i = tracks.find(&t);
+       if(i!=tracks.end())
+               delete i->second;
+}
 
-       GL::render_mode(GL::RENDER);
-       Track3D *track=0;
-       unsigned track_depth=numeric_limits<unsigned>::max();
-       for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
-               if(i->min_depth<track_depth)
-               {
-                       track=reinterpret_cast<Track3D *>(i->names.back());
-                       track_depth=i->min_depth;
-               }
+void Layout3D::vehicle_added(Vehicle &v)
+{
+       new Vehicle3D(*this, v);
+}
 
-       return track;
+void Layout3D::vehicle_removed(Vehicle &v)
+{
+       VehicleMap::iterator i = vehicles.find(&v);
+       if(i!=vehicles.end())
+               delete i->second;
 }
 
-void Layout3D::track_added(Track &t)
+void Layout3D::signal_added(Signal &s)
 {
-       tracks.push_back(new Track3D(t, quality));
+       new Signal3D(*this, s);
 }
 
-void Layout3D::track_removed(Track &t)
+void Layout3D::signal_removed(Signal &s)
 {
-       for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(&(*i)->get_track()==&t)
-               {
-                       delete *i;
-                       tracks.erase(i);
-                       return;
-               }
+       SignalMap::iterator i = signals.find(&s);
+       if(i!=signals.end())
+               delete i->second;
 }
 
-} // namespace Marklin
+} // namespace R2C2