]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.cpp
Rename the project to R²C²
[r2c2.git] / source / 3d / layout.cpp
index e16b6e6d788a135efddad08753dd66348c2655d9..5f015766f6367ad53ae108d379cad9ab0c94861c 100644 (file)
@@ -1,6 +1,6 @@
 /* $Id$
 
-This file is part of the MSP Märklin suite
+This file is part of R²C²
 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
@@ -20,7 +20,7 @@ Distributed under the GPL
 using namespace std;
 using namespace Msp;
 
-namespace Marklin {
+namespace R2C2 {
 
 Layout3D::Layout3D(Layout &l):
        layout(l),
@@ -29,6 +29,7 @@ Layout3D::Layout3D(Layout &l):
        layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
        layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
        layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
+       layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
 
        const set<Track *> &ltracks = layout.get_tracks();
        for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
@@ -38,30 +39,31 @@ Layout3D::Layout3D(Layout &l):
 Layout3D::~Layout3D()
 {
        while(!tracks.empty())
-               delete tracks.front();
+               delete tracks.begin()->second;
        while(!vehicles.empty())
-               delete vehicles.front();
+               delete vehicles.begin()->second;
 }
 
 void Layout3D::add_track(Track3D &t)
 {
-       tracks.push_back(&t);
+       if(tracks.count(&t.get_track()))
+               throw KeyError("Duplicate track");
+
+       tracks[&t.get_track()] = &t;
 }
 
 void Layout3D::remove_track(Track3D &t)
 {
-       list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
-       if(i!=tracks.end())
-               tracks.erase(i);
+       tracks.erase(&t.get_track());
 }
 
 Track3D &Layout3D::get_track(Track &t) const
 {
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(&(*i)->get_track()==&t)
-                       return **i;
+       TrackMap::const_iterator i = tracks.find(&t);
+       if(i==tracks.end())
+               throw KeyError("Unknown track");
 
-       throw KeyError("Unknown track");
+       return *i->second;
 }
 
 Track3D *Layout3D::pick_track(float x, float y, float size) const
@@ -102,23 +104,24 @@ Track3D *Layout3D::pick_track(float x, float y, float size) const
 
 void Layout3D::add_vehicle(Vehicle3D &v)
 {
-       vehicles.push_back(&v);
+       if(vehicles.count(&v.get_vehicle()))
+               throw KeyError("Duplicate vehicle");
+
+       vehicles[&v.get_vehicle()] = &v;
 }
 
 void Layout3D::remove_vehicle(Vehicle3D &v)
 {
-       list<Vehicle3D *>::iterator i = find(vehicles.begin(), vehicles.end(), &v);
-       if(i!=vehicles.end())
-               vehicles.erase(i);
+       vehicles.erase(&v.get_vehicle());
 }
 
-Vehicle3D &Layout3D::get_vehicle(const Vehicle &v) const
+Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
 {
-       for(list<Vehicle3D *>::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
-               if(&(*i)->get_vehicle()==&v)
-                       return **i;
+       VehicleMap::const_iterator i = vehicles.find(&v);
+       if(i==vehicles.end())
+               throw KeyError("Unknown vehicle");
 
-       throw KeyError("Unknown vehicle");
+       return *i->second;
 }
 
 void Layout3D::track_added(Track &t)
@@ -128,12 +131,9 @@ void Layout3D::track_added(Track &t)
 
 void Layout3D::track_removed(Track &t)
 {
-       for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(&(*i)->get_track()==&t)
-               {
-                       delete *i;
-                       return;
-               }
+       TrackMap::iterator i = tracks.find(&t);
+       if(i!=tracks.end())
+               delete i->second;
 }
 
 void Layout3D::vehicle_added(Vehicle &v)
@@ -141,4 +141,11 @@ void Layout3D::vehicle_added(Vehicle &v)
        new Vehicle3D(*this, v);
 }
 
-} // namespace Marklin
+void Layout3D::vehicle_removed(Vehicle &v)
+{
+       VehicleMap::iterator i = vehicles.find(&v);
+       if(i!=vehicles.end())
+               delete i->second;
+}
+
+} // namespace R2C2