]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.cpp
Improve graphics quality with some shaders and effects
[r2c2.git] / source / 3d / layout.cpp
index fdb4dfc24d5477672ae6fd361f989880dcc5659a..29e6bb40daeb4a45dd686871bae173122eebf4dd 100644 (file)
@@ -16,9 +16,9 @@ Layout3D::Layout3D(Layout &l):
        catalogue(layout.get_catalogue())
 {
        // South, 15° from zenith
-       sun.set_position(0, -0.259, 0.966, 0);
-       sun.set_diffuse(GL::Color(0.9));
-       lighting.set_ambient(GL::Color(0.4));
+       sun.set_position(GL::Vector4(0, -0.259, 0.966, 0));
+       sun.set_diffuse(GL::Color(0.7));
+       lighting.set_ambient(GL::Color(0.2));
        lighting.attach(0, sun);
 
        layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
@@ -37,21 +37,6 @@ Layout3D::~Layout3D()
                delete objects.begin()->second;
 }
 
-void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
-{
-       Geometry::BoundingBox<float, 3> bbox;
-
-       for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
-       {
-               const Shape *shape = i->second->get_object().get_shape();
-               if(shape)
-                       bbox = bbox|shape->get_axis_aligned_bounding_box();
-       }
-
-       minp = bbox.get_minimum_point();
-       maxp = bbox.get_maximum_point();
-}
-
 void Layout3D::add(Object3D &o)
 {
        insert_unique(objects, &o.get_object(), &o);
@@ -77,6 +62,24 @@ void Layout3D::remove(Utility3D &u)
        utilities.erase(&u);
 }
 
+void Layout3D::tick()
+{
+       Time::TimeDelta t = layout.get_clock().get_current_time();
+       Angle time_of_day = Angle::from_turns(t/Time::day);
+       Angle latitude = Angle::from_degrees(52.5);
+       Angle axial_tilt = Angle::from_degrees(23.45);
+       Transform trans = Transform::rotation(Angle::quarter_turn()-latitude, Vector(-1, 0, 0))*
+               Transform::rotation(Angle::half_turn()-time_of_day, Vector(0, 0, 1))*
+               Transform::rotation(axial_tilt, Vector(-1, 0, 0));
+       Vector sun_dir = trans.transform_linear(Vector(0, -1, 0));
+       Vector diff = Vector(sun.get_position())-sun_dir;
+       if(diff.norm()>0.0025f)
+               sun.set_position(GL::Vector4(sun_dir, 0.0f));
+       // TODO replace these very unscientific guesses with correct formulas
+       lighting.set_ambient(GL::Color(pow(0.2f*(sun_dir.z+1.0f), 2.0f)));
+       sun.set_diffuse(GL::Color(0.7f*max(sun_dir.z, 0.0f)));
+}
+
 void Layout3D::object_added(Object &o)
 {
        if(Track *t = dynamic_cast<Track *>(&o))