#include <algorithm>
#include <limits>
+#include <msp/gl/clip.h>
+#include <msp/gl/matrix.h>
#include <msp/gl/rendermode.h>
#include <msp/gl/select.h>
#include <msp/gl/texture.h>
Layout3D::Layout3D(Layout &l):
layout(l),
- catalogue(layout.get_catalogue()),
- quality(4)
+ catalogue(layout.get_catalogue())
{
layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+ layout.signal_train_added.connect(sigc::mem_fun(this, &Layout3D::train_added));
+
+ const set<Track *> <racks = layout.get_tracks();
+ for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
+ track_added(**i);
}
Layout3D::~Layout3D()
{
while(!tracks.empty())
delete tracks.front();
-}
-
-void Layout3D::set_quality(unsigned q)
-{
- quality = q;
+ while(!trains.empty())
+ delete trains.front();
}
void Layout3D::add_track(Track3D &t)
GL::select_buffer(select_buf);
GL::render_mode(GL::SELECT);
- glPushMatrix();
- glLoadIdentity();
-
- double clip[4];
- clip[0] = 1;
- clip[1] = 0;
- clip[2] = x-size;
- clip[3] = 0;
- glClipPlane(GL_CLIP_PLANE0, clip);
- glEnable(GL_CLIP_PLANE0);
-
- clip[0] = -1;
- clip[2] = -(x+size);
- glClipPlane(GL_CLIP_PLANE1, clip);
- glEnable(GL_CLIP_PLANE1);
+ {
+ GL::PushMatrix push_mat;
+ GL::load_identity();
- clip[0] = 0;
- clip[1] = 1;
- clip[2] = y-size;
- glClipPlane(GL_CLIP_PLANE2, clip);
- glEnable(GL_CLIP_PLANE2);
-
- clip[1] = -1;
- clip[2] = -(y+size);
- glClipPlane(GL_CLIP_PLANE3, clip);
- glEnable(GL_CLIP_PLANE3);
-
- glPopMatrix();
+ GL::ClipPlane(1, 0, x-size, 0).apply_to(0);
+ GL::ClipPlane(-1, 0, -x-size, 0).apply_to(1);
+ GL::ClipPlane(0, 1, y-size, 0).apply_to(2);
+ GL::ClipPlane(0, -1, -y-size, 0).apply_to(3);
+ }
scene.render(0);
- glDisable(GL_CLIP_PLANE0);
- glDisable(GL_CLIP_PLANE1);
- glDisable(GL_CLIP_PLANE2);
- glDisable(GL_CLIP_PLANE3);
+ GL::ClipPlane::disable(0);
+ GL::ClipPlane::disable(1);
+ GL::ClipPlane::disable(2);
+ GL::ClipPlane::disable(3);
GL::render_mode(GL::RENDER);
Track3D *track = 0;
return track;
}
+void Layout3D::add_train(Train3D &t)
+{
+ trains.push_back(&t);
+}
+
+void Layout3D::remove_train(Train3D &t)
+{
+ list<Train3D *>::iterator i = find(trains.begin(), trains.end(), &t);
+ if(i!=trains.end())
+ trains.erase(i);
+}
+
+Train3D &Layout3D::get_train(const Train &t) const
+{
+ for(list<Train3D *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
+ if(&(*i)->get_train()==&t)
+ return **i;
+
+ throw KeyError("Unknown train");
+}
+
void Layout3D::track_added(Track &t)
{
new Track3D(*this, t);
}
}
+void Layout3D::train_added(Train &t)
+{
+ new Train3D(*this, t);
+}
+
} // namespace Marklin