]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/layout.cpp
Use maps instead of lists in Layout3D
[r2c2.git] / source / 3d / layout.cpp
index a8fbc1ea0706ea61e08ecb1f2550d3d168e0e3f3..05c398d302a33b3fb22bcc968d82d90f21409abe 100644 (file)
@@ -14,6 +14,8 @@ Distributed under the GPL
 #include <msp/gl/texture.h>
 #include <msp/datafile/parser.h>
 #include "layout.h"
+#include "track.h"
+#include "vehicle.h"
 
 using namespace std;
 using namespace Msp;
@@ -26,6 +28,7 @@ Layout3D::Layout3D(Layout &l):
 {
        layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
        layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
+       layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
 
        const set<Track *> &ltracks = layout.get_tracks();
        for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
@@ -35,28 +38,31 @@ Layout3D::Layout3D(Layout &l):
 Layout3D::~Layout3D()
 {
        while(!tracks.empty())
-               delete tracks.front();
+               delete tracks.begin()->second;
+       while(!vehicles.empty())
+               delete vehicles.begin()->second;
 }
 
 void Layout3D::add_track(Track3D &t)
 {
-       tracks.push_back(&t);
+       if(tracks.count(&t.get_track()))
+               throw KeyError("Duplicate track");
+
+       tracks[&t.get_track()] = &t;
 }
 
 void Layout3D::remove_track(Track3D &t)
 {
-       list<Track3D *>::iterator i = find(tracks.begin(), tracks.end(), &t);
-       if(i!=tracks.end())
-               tracks.erase(i);
+       tracks.erase(&t.get_track());
 }
 
-Track3D &Layout3D::get_track(const Track &t) const
+Track3D &Layout3D::get_track(Track &t) const
 {
-       for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(&(*i)->get_track()==&t)
-                       return **i;
+       TrackMap::const_iterator i = tracks.find(&t);
+       if(i==tracks.end())
+               throw KeyError("Unknown track");
 
-       throw KeyError("Unknown track");
+       return *i->second;
 }
 
 Track3D *Layout3D::pick_track(float x, float y, float size) const
@@ -86,7 +92,7 @@ Track3D *Layout3D::pick_track(float x, float y, float size) const
        Track3D *track = 0;
        unsigned track_depth = numeric_limits<unsigned>::max();
        for(vector<GL::SelectRecord>::iterator i=select_buf.begin(); i!=select_buf.end(); ++i)
-               if(i->min_depth<track_depth)
+               if(i->min_depth<track_depth && !i->names.empty())
                {
                        track = reinterpret_cast<Track3D *>(i->names.back());
                        track_depth = i->min_depth;
@@ -95,6 +101,28 @@ Track3D *Layout3D::pick_track(float x, float y, float size) const
        return track;
 }
 
+void Layout3D::add_vehicle(Vehicle3D &v)
+{
+       if(vehicles.count(&v.get_vehicle()))
+               throw KeyError("Duplicate vehicle");
+
+       vehicles[&v.get_vehicle()] = &v;
+}
+
+void Layout3D::remove_vehicle(Vehicle3D &v)
+{
+       vehicles.erase(&v.get_vehicle());
+}
+
+Vehicle3D &Layout3D::get_vehicle(Vehicle &v) const
+{
+       VehicleMap::const_iterator i = vehicles.find(&v);
+       if(i==vehicles.end())
+               throw KeyError("Unknown vehicle");
+
+       return *i->second;
+}
+
 void Layout3D::track_added(Track &t)
 {
        new Track3D(*this, t);
@@ -102,12 +130,14 @@ void Layout3D::track_added(Track &t)
 
 void Layout3D::track_removed(Track &t)
 {
-       for(list<Track3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(&(*i)->get_track()==&t)
-               {
-                       delete *i;
-                       return;
-               }
+       TrackMap::iterator i = tracks.find(&t);
+       if(i!=tracks.end())
+               delete i->second;
+}
+
+void Layout3D::vehicle_added(Vehicle &v)
+{
+       new Vehicle3D(*this, v);
 }
 
 } // namespace Marklin