layout.signal_track_added.connect(sigc::mem_fun(this, &Layout3D::track_added));
layout.signal_track_removed.connect(sigc::mem_fun(this, &Layout3D::track_removed));
layout.signal_vehicle_added.connect(sigc::mem_fun(this, &Layout3D::vehicle_added));
+ layout.signal_vehicle_removed.connect(sigc::mem_fun(this, &Layout3D::vehicle_removed));
const set<Track *> <racks = layout.get_tracks();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
new Vehicle3D(*this, v);
}
+void Layout3D::vehicle_removed(Vehicle &v)
+{
+ VehicleMap::iterator i = vehicles.find(&v);
+ if(i!=vehicles.end())
+ delete i->second;
+}
+
} // namespace Marklin