-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <cmath>
#include <msp/gl/matrix.h>
#include <msp/gl/misc.h>
+#include <msp/gl/renderer.h>
#include "endpoint.h"
#include "layout.h"
#include "track.h"
using namespace Msp;
-namespace Marklin {
+namespace R2C2 {
Endpoint3D::Endpoint3D(const Track3D &t, unsigned i):
track(t),
index(i),
- mesh(track.get_layout().get_catalogue().get_endpoint_mesh())
+ mesh(track.get_layout().get_catalogue().get_endpoint_mesh(track.get_track().get_type().get_appearance()))
{
track.get_layout().get_endpoint_scene().add(*this);
}
track.get_layout().get_endpoint_scene().remove(*this);
}
-void Endpoint3D::render(const GL::Tag &tag) const
+void Endpoint3D::render(GL::Renderer &renderer, const GL::Tag &tag) const
{
- if(tag==0)
+ if(tag=="unlit")
{
- Point p = track.get_track().get_endpoint_position(index);
- float a = track.get_track().get_endpoint_direction(index)+M_PI;
+ Snap sn = track.get_track().get_snap_node(index);
- GL::PushMatrix push_mat;
- GL::translate(p.x, p.y, p.z);
- GL::rotate(a*180/M_PI, 0, 0, 1);
+ GL::MatrixStack::Push push_mtx(renderer.matrix_stack());
+ GL::Matrix matrix;
+ matrix.translate(sn.position);
+ matrix.rotate(sn.rotation+Angle::half_turn(), 0, 0, 1);
+ renderer.matrix_stack() *= matrix;
- GL::set(GL_CULL_FACE, track.get_track().get_link(index));
if(track.get_track().get_link(index))
glColor4f(0.5, 0, 1, 0.5);
else
glColor4f(1, 0, 0.5, 0.5);
- mesh.draw();
+ mesh.draw(renderer);
}
}
-} // namespace Marklin
+} // namespace R2C2