Endpoint3D::Endpoint3D(const Track3D &t, unsigned i):
track(t),
index(i),
- mesh(track.get_layout().get_catalogue().get_endpoint_mesh())
+ mesh(track.get_layout().get_catalogue().get_endpoint_mesh(track.get_track().get_type().get_appearance()))
{
track.get_layout().get_endpoint_scene().add(*this);
}