#define MARKLIN3D_CATALOGUE_H_
#include <msp/gl/material.h>
+#include <msp/gl/mesh.h>
#include "libmarklin/catalogue.h"
namespace Marklin {
private:
const Catalogue &catalogue;
std::map<const TrackType *, TrackType3D *> tracks;
- Msp::GL::Material *ballast_material;
+ Msp::GL::Material ballast_material;
+ Msp::GL::Material rail_material;
+ Msp::GL::Mesh endpoint_mesh;
public:
Catalogue3D(const Catalogue &);
+ ~Catalogue3D();
const Catalogue &get_catalogue() const { return catalogue; }
const TrackType3D &get_track(const TrackType &) const;
+ const Msp::GL::Material &get_ballast_material() const { return ballast_material; }
+ const Msp::GL::Material &get_rail_material() const { return rail_material; }
+ const Msp::GL::Mesh &get_endpoint_mesh() const { return endpoint_mesh; }
+private:
+ void build_endpoint_mesh();
};
}