class Catalogue3D: public Msp::GL::Resources
{
private:
+ typedef std::map<const ObjectType *, ObjectType3D *> ObjectMap;
+ typedef std::map<const TrackAppearance *, Msp::GL::Mesh *> EndpointMap;
+
Catalogue &catalogue;
- Msp::DataFile::DirectorySource src;
- std::map<const ObjectType *, ObjectType3D *> objects;
- std::map<const TrackAppearance *, Msp::GL::Mesh *> endpoint_meshes;
+ ObjectMap objects;
+ EndpointMap endpoint_meshes;
public:
Catalogue3D(Catalogue &);
~Catalogue3D();
const Catalogue &get_catalogue() const { return catalogue; }
-private:
- void object_added(const ObjectType &);
-public:
+
+ const ObjectType3D &get_3d(const ObjectType &);
const ObjectType3D &get_3d(const ObjectType &) const;
template<typename T>
const typename TypeMap3D<T>::Type3D &get_3d(const T &ot) const
{ return dynamic_cast<const typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<const ObjectType &>(ot))); }
+ template<typename T>
+ const typename TypeMap3D<T>::Type3D &get_3d(const T &ot)
+ { return dynamic_cast<const typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<const ObjectType &>(ot))); }
+
private:
void build_endpoint_mesh(const TrackAppearance &);
public:
+ const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &);
const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &) const;
};