#define R2C2_3D_CATALOGUE_H_
#include <msp/datafile/collection.h>
-#include <msp/fs/path.h>
-#include <msp/gl/material.h>
+#include <msp/datafile/directorysource.h>
#include <msp/gl/mesh.h>
+#include <msp/gl/resources.h>
#include "libr2c2/catalogue.h"
+#include "typemap.h"
namespace R2C2 {
-class SignalType3D;
-class TrackType3D;
-class VehicleType3D;
+class ObjectType3D;
-class Catalogue3D: public Msp::DataFile::Collection
+class Catalogue3D: public Msp::GL::Resources
{
private:
+ typedef std::map<const ObjectType *, ObjectType3D *> ObjectMap;
+ typedef std::map<const TrackAppearance *, Msp::GL::Mesh *> EndpointMap;
+
Catalogue &catalogue;
- std::map<const TrackType *, TrackType3D *> tracks;
- std::map<const VehicleType *, VehicleType3D *> vehicles;
- std::map<const SignalType *, SignalType3D *> signals;
- Msp::GL::Mesh endpoint_mesh;
+ ObjectMap objects;
+ EndpointMap endpoint_meshes;
public:
Catalogue3D(Catalogue &);
~Catalogue3D();
const Catalogue &get_catalogue() const { return catalogue; }
- const TrackType3D &get_track(const TrackType &) const;
- const VehicleType3D &get_vehicle(const VehicleType &) const;
- const SignalType3D &get_signal(const SignalType &) const;
- const Msp::GL::Mesh &get_endpoint_mesh() const { return endpoint_mesh; }
-private:
- void track_added(const TrackType &);
- void vehicle_added(const VehicleType &);
- void signal_added(const SignalType &);
- void build_endpoint_mesh();
- Msp::FS::Path locate_file(const std::string &);
+ const ObjectType3D &get_3d(const ObjectType &);
+ const ObjectType3D &get_3d(const ObjectType &) const;
template<typename T>
- T *create(const std::string &);
+ const typename TypeMap3D<T>::Type3D &get_3d(const T &ot) const
+ { return dynamic_cast<const typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<const ObjectType &>(ot))); }
template<typename T>
- T *create2(const std::string &);
+ const typename TypeMap3D<T>::Type3D &get_3d(const T &ot)
+ { return dynamic_cast<const typename TypeMap3D<T>::Type3D &>(get_3d(static_cast<const ObjectType &>(ot))); }
+
+private:
+ void build_endpoint_mesh(const TrackAppearance &);
+public:
+ const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &);
+ const Msp::GL::Mesh &get_endpoint_mesh(const TrackAppearance &) const;
};
}