-#include <msp/fs/stat.h>
+#include <msp/core/maputils.h>
#include <msp/gl/meshbuilder.h>
-#include <msp/gl/object.h>
-#include <msp/gl/program.h>
-#include <msp/gl/technique.h>
#include "catalogue.h"
+#include "signaltype.h"
#include "tracktype.h"
#include "vehicletype.h"
namespace R2C2 {
Catalogue3D::Catalogue3D(Catalogue &c):
- catalogue(c),
- endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
+ catalogue(c)
{
- add_creator<GL::Material>(&Catalogue3D::create<GL::Material>);
- add_creator<GL::Mesh>(&Catalogue3D::create<GL::Mesh>);
- add_creator<GL::Object>(&Catalogue3D::create2<GL::Object>);
- add_creator<GL::Program>(&Catalogue3D::create<GL::Program>);
- add_creator<GL::Technique>(&Catalogue3D::create2<GL::Technique>);
+ src.add_directory(".");
+ src.add_directory("data");
+ add_source(src);
- catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
- catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
+ catalogue.signal_object_added.connect(sigc::mem_fun(this, &Catalogue3D::object_added));
- const Catalogue::TrackMap &trks = catalogue.get_tracks();
- for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
- track_added(*i->second);
-
- build_endpoint_mesh();
+ const Catalogue::ObjectMap &objs = catalogue.get_all();
+ for(Catalogue::ObjectMap::const_iterator i=objs.begin(); i!=objs.end(); ++i)
+ object_added(*i->second);
}
Catalogue3D::~Catalogue3D()
{
- for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- delete i->second;
- for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+ for(map<const ObjectType *, ObjectType3D *>::iterator i=objects.begin(); i!=objects.end(); ++i)
delete i->second;
}
-const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
-{
- return *get_item(tracks, &tt);
-}
-
-const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
-{
- return *get_item(vehicles, &vt);
-}
-
-void Catalogue3D::track_added(const TrackType &track)
+void Catalogue3D::object_added(const ObjectType &ot)
{
- tracks[&track] = new TrackType3D(*this, track);
+ if(const TrackType *tt = dynamic_cast<const TrackType *>(&ot))
+ {
+ objects[&ot] = new TrackType3D(*this, *tt);
+ const TrackAppearance &appearance = tt->get_appearance();
+ if(!endpoint_meshes.count(&appearance))
+ build_endpoint_mesh(appearance);
+ }
+ else if(const SignalType *st = dynamic_cast<const SignalType *>(&ot))
+ objects[&ot] = new SignalType3D(*this, *st);
+ else if(const VehicleType *vt = dynamic_cast<const VehicleType *>(&ot))
+ objects[&ot] = new VehicleType3D(*this, *vt);
}
-void Catalogue3D::vehicle_added(const VehicleType &veh)
+const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot) const
{
- vehicles[&veh] = new VehicleType3D(*this, veh);
+ return *get_item(objects, &ot);
}
-void Catalogue3D::build_endpoint_mesh()
+void Catalogue3D::build_endpoint_mesh(const TrackAppearance &appearance)
{
- const Profile &ballast_profile = catalogue.get_ballast_profile();
+ const Profile &ballast_profile = appearance.get_ballast_profile();
const Vector &ballast_min = ballast_profile.get_min_coords();
const Vector &ballast_max = ballast_profile.get_max_coords();
- const Profile &rail_profile = catalogue.get_rail_profile();
+ const Profile &rail_profile = appearance.get_rail_profile();
const Vector &rail_min = rail_profile.get_min_coords();
const Vector &rail_max = rail_profile.get_max_coords();
- float gauge = catalogue.get_gauge();
+ float gauge = appearance.get_gauge();
float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
- GL::MeshBuilder bld(endpoint_mesh);
+ GL::Mesh *mesh = new GL::Mesh((GL::NORMAL3, GL::VERTEX3));
+ GL::MeshBuilder bld(*mesh);
bld.normal(1, 0, 0);
bld.begin(GL::QUADS);
bld.vertex(0, width/2, 0);
bld.vertex(0, -width/2, height);
bld.vertex(0, -width/2, 0);
bld.end();
-}
-
-FS::Path Catalogue3D::locate_file(const string &name)
-{
- if(FS::exists(name))
- return name;
-
- FS::Path path = FS::Path("data")/name;
- if(FS::exists(path))
- return path;
- throw runtime_error("Can't locate "+name);
-}
-
-template<typename T>
-T *Catalogue3D::create(const string &name)
-{
- RefPtr<T> obj = new T;
- DataFile::load(*obj, locate_file(name).str());
- return obj.release();
+ endpoint_meshes[&appearance] = mesh;
}
-template<typename T>
-T *Catalogue3D::create2(const string &name)
+const GL::Mesh &Catalogue3D::get_endpoint_mesh(const TrackAppearance &appearance) const
{
- RefPtr<T> obj = new T;
- DataFile::load(*obj, locate_file(name).str(), *this);
- return obj.release();
+ return *get_item(endpoint_meshes, &appearance);
}
} // namespace R2C2