]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/catalogue.cpp
Use GL::Renderables and a Pipeline for rendering
[r2c2.git] / source / 3d / catalogue.cpp
index 994d5f4d82169aa4dd386471373576a365db7afa..50f0484542cd1d699f251b4e2585812b90b1bb5a 100644 (file)
@@ -5,6 +5,7 @@ Copyright © 2010 Mikkosoft Productions, Mikko Rasa
 Distributed under the GPL
 */
 
+#include <msp/gl/meshbuilder.h>
 #include "catalogue.h"
 #include "tracktype.h"
 
@@ -14,11 +15,17 @@ using namespace Msp;
 namespace Marklin {
 
 Catalogue3D::Catalogue3D(const Catalogue &c):
-       catalogue(c)
+       catalogue(c),
+       endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
 {
        const map<unsigned, TrackType *> &trks = catalogue.get_tracks();
        for(map<unsigned, TrackType *>::const_iterator i=trks.begin(); i!=trks.end(); ++i)
                tracks[i->second] = new TrackType3D(*this, *i->second);
+
+       ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
+       rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
+
+       build_endpoint_mesh();
 }
 
 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
@@ -30,4 +37,29 @@ const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
        return *i->second;
 }
 
+void Catalogue3D::build_endpoint_mesh()
+{
+       const Profile &ballast_profile = catalogue.get_ballast_profile();
+       const Point &ballast_min = ballast_profile.get_min_coords();
+       const Point &ballast_max = ballast_profile.get_max_coords();
+
+       const Profile &rail_profile = catalogue.get_rail_profile();
+       const Point &rail_min = rail_profile.get_min_coords();
+       const Point &rail_max = rail_profile.get_max_coords();
+
+       float gauge = catalogue.get_gauge();
+
+       float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
+       float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
+
+       GL::MeshBuilder bld(endpoint_mesh);
+       bld.normal(1, 0, 0);
+       bld.begin(GL::QUADS);
+       bld.vertex(0, width/2, 0);
+       bld.vertex(0, width/2, height);
+       bld.vertex(0, -width/2, height);
+       bld.vertex(0, -width/2, 0);
+       bld.end();
+}
+
 } // namespace Marklin