]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/catalogue.cpp
Add basic support for signals
[r2c2.git] / source / 3d / catalogue.cpp
index 6cb7558157eb4c3339354b162d4b4fc8e14a92a7..4d7b4a83fea5f3835221198004c6b28dd9c80e37 100644 (file)
@@ -1,16 +1,10 @@
-/* $Id$
-
-This file is part of R²C²
-Copyright © 2010-2011  Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
 #include <msp/fs/stat.h>
 #include <msp/gl/meshbuilder.h>
 #include <msp/gl/object.h>
 #include <msp/gl/program.h>
 #include <msp/gl/technique.h>
 #include "catalogue.h"
+#include "signaltype.h"
 #include "tracktype.h"
 #include "vehicletype.h"
 
@@ -23,18 +17,22 @@ Catalogue3D::Catalogue3D(Catalogue &c):
        catalogue(c),
        endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
 {
-       add_creator<GL::Material>(&Catalogue3D::create<GL::Material>);
-       add_creator<GL::Mesh>(&Catalogue3D::create<GL::Mesh>);
-       add_creator<GL::Object>(&Catalogue3D::create2<GL::Object>);
-       add_creator<GL::Program>(&Catalogue3D::create<GL::Program>);
-       add_creator<GL::Technique>(&Catalogue3D::create2<GL::Technique>);
+       add_type<GL::Material>().creator(&Catalogue3D::create<GL::Material>);
+       add_type<GL::Mesh>().creator(&Catalogue3D::create<GL::Mesh>);
+       add_type<GL::Object>().creator(&Catalogue3D::create<GL::Object>);
+       add_type<GL::Program>().creator(&Catalogue3D::create<GL::Program>);
+       add_type<GL::Technique>().creator(&Catalogue3D::create<GL::Technique>);
 
        catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
        catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
+       catalogue.signal_signal_added.connect(sigc::mem_fun(this, &Catalogue3D::signal_added));
 
        const Catalogue::TrackMap &trks = catalogue.get_tracks();
        for(Catalogue::TrackMap::const_iterator i=trks.begin(); i!=trks.end(); ++i)
                track_added(*i->second);
+       const Catalogue::SignalMap &sigs = catalogue.get_signals();
+       for(Catalogue::SignalMap::const_iterator i=sigs.begin(); i!=sigs.end(); ++i)
+               signal_added(*i->second);
 
        build_endpoint_mesh();
 }
@@ -45,24 +43,23 @@ Catalogue3D::~Catalogue3D()
                delete i->second;
        for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
                delete i->second;
+       for(map<const SignalType *, SignalType3D *>::iterator i=signals.begin(); i!=signals.end(); ++i)
+               delete i->second;
 }
 
 const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
 {
-       map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
-       if(i==tracks.end())
-               throw KeyError("Unknown track type");
-
-       return *i->second;
+       return *get_item(tracks, &tt);
 }
 
 const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
 {
-       map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
-       if(i==vehicles.end())
-               throw KeyError("Unknown vehicle type");
+       return *get_item(vehicles, &vt);
+}
 
-       return *i->second;
+const SignalType3D &Catalogue3D::get_signal(const SignalType &vt) const
+{
+       return *get_item(signals, &vt);
 }
 
 void Catalogue3D::track_added(const TrackType &track)
@@ -75,15 +72,20 @@ void Catalogue3D::vehicle_added(const VehicleType &veh)
        vehicles[&veh] = new VehicleType3D(*this, veh);
 }
 
+void Catalogue3D::signal_added(const SignalType &sig)
+{
+       signals[&sig] = new SignalType3D(*this, sig);
+}
+
 void Catalogue3D::build_endpoint_mesh()
 {
        const Profile &ballast_profile = catalogue.get_ballast_profile();
-       const Point &ballast_min = ballast_profile.get_min_coords();
-       const Point &ballast_max = ballast_profile.get_max_coords();
+       const Vector &ballast_min = ballast_profile.get_min_coords();
+       const Vector &ballast_max = ballast_profile.get_max_coords();
 
        const Profile &rail_profile = catalogue.get_rail_profile();
-       const Point &rail_min = rail_profile.get_min_coords();
-       const Point &rail_max = rail_profile.get_max_coords();
+       const Vector &rail_min = rail_profile.get_min_coords();
+       const Vector &rail_max = rail_profile.get_max_coords();
 
        float gauge = catalogue.get_gauge();
 
@@ -109,7 +111,7 @@ FS::Path Catalogue3D::locate_file(const string &name)
        if(FS::exists(path))
                return path;
 
-       throw Exception("Can't locate "+name);
+       throw runtime_error("Can't locate "+name);
 }
 
 template<typename T>