#include <msp/core/maputils.h>
-#include <msp/fs/stat.h>
#include <msp/gl/meshbuilder.h>
-#include <msp/gl/object.h>
-#include <msp/gl/program.h>
-#include <msp/gl/technique.h>
+#include "libr2c2/trackappearance.h"
#include "catalogue.h"
#include "signaltype.h"
#include "tracktype.h"
Catalogue3D::Catalogue3D(Catalogue &c):
catalogue(c)
{
- add_type<GL::Material>().creator(&Catalogue3D::create<GL::Material>);
- add_type<GL::Mesh>().creator(&Catalogue3D::create<GL::Mesh>);
- add_type<GL::Object>().creator(&Catalogue3D::create<GL::Object>);
- add_type<GL::Program>().creator(&Catalogue3D::create<GL::Program>);
- add_type<GL::Technique>().creator(&Catalogue3D::create<GL::Technique>);
+ const list<DataFile::CollectionSource *> &src = catalogue.get_sources();
+ for(list<DataFile::CollectionSource *>::const_iterator i=src.begin(); i!=src.end(); ++i)
+ add_source(**i);
+ catalogue.signal_source_added.connect(sigc::mem_fun(static_cast<DataFile::Collection *>(this), &Catalogue3D::add_source));
- catalogue.signal_object_added.connect(sigc::mem_fun(this, &Catalogue3D::object_added));
-
- const Catalogue::ObjectMap &objs = catalogue.get_all();
- for(Catalogue::ObjectMap::const_iterator i=objs.begin(); i!=objs.end(); ++i)
- object_added(*i->second);
+ set_srgb_conversion(true);
}
Catalogue3D::~Catalogue3D()
delete i->second;
}
-void Catalogue3D::object_added(const ObjectType &ot)
+const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot)
{
+ ObjectMap::iterator i = objects.find(&ot);
+ if(i!=objects.end())
+ return *i->second;
+
+ ObjectType3D *ot3d = 0;
if(const TrackType *tt = dynamic_cast<const TrackType *>(&ot))
- {
- objects[&ot] = new TrackType3D(*this, *tt);
- const TrackAppearance &appearance = tt->get_appearance();
- if(!endpoint_meshes.count(&appearance))
- build_endpoint_mesh(appearance);
- }
+ ot3d = new TrackType3D(*this, *tt);
else if(const SignalType *st = dynamic_cast<const SignalType *>(&ot))
- objects[&ot] = new SignalType3D(*this, *st);
+ ot3d = new SignalType3D(*this, *st);
else if(const VehicleType *vt = dynamic_cast<const VehicleType *>(&ot))
- objects[&ot] = new VehicleType3D(*this, *vt);
+ ot3d = new VehicleType3D(*this, *vt);
+ else
+ throw key_error(&ot);
+
+ objects[&ot] = ot3d;
+ return *ot3d;
}
const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot) const
return *get_item(objects, &ot);
}
-void Catalogue3D::build_endpoint_mesh(const TrackAppearance &appearance)
+const GL::Mesh &Catalogue3D::get_endpoint_mesh(const TrackAppearance &appearance)
{
+ EndpointMap::iterator i = endpoint_meshes.find(&appearance);
+ if(i!=endpoint_meshes.end())
+ return *i->second;
+
const Profile &ballast_profile = appearance.get_ballast_profile();
const Vector &ballast_min = ballast_profile.get_min_coords();
const Vector &ballast_max = ballast_profile.get_max_coords();
const Vector &rail_min = rail_profile.get_min_coords();
const Vector &rail_max = rail_profile.get_max_coords();
- float gauge = catalogue.get_gauge();
+ float gauge = appearance.get_gauge();
float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
bld.end();
endpoint_meshes[&appearance] = mesh;
+ return *mesh;
}
const GL::Mesh &Catalogue3D::get_endpoint_mesh(const TrackAppearance &appearance) const
return *get_item(endpoint_meshes, &appearance);
}
-FS::Path Catalogue3D::locate_file(const string &name)
-{
- if(FS::exists(name))
- return name;
-
- FS::Path path = FS::Path("data")/name;
- if(FS::exists(path))
- return path;
-
- throw runtime_error("Can't locate "+name);
-}
-
-template<typename T>
-T *Catalogue3D::create(const string &name)
-{
- RefPtr<T> obj = new T;
- DataFile::load(*obj, locate_file(name).str());
- return obj.release();
-}
-
-template<typename T>
-T *Catalogue3D::create2(const string &name)
-{
- RefPtr<T> obj = new T;
- DataFile::load(*obj, locate_file(name).str(), *this);
- return obj.release();
-}
-
} // namespace R2C2