-#ifndef LIBR2C23D_AXLE_H_
-#define LIBR2C23D_AXLE_H_
+#ifndef R2C2_3D_AXLE_H_
+#define R2C2_3D_AXLE_H_
#include <msp/gl/objectinstance.h>
#include "libr2c2/vehicle.h"
public:
Axle3D(const Vehicle3D &, unsigned);
- Axle3D(const Vehicle3D &, unsigned, unsigned);
virtual void update_matrix();
};