namespace R2C2 {
Axle3D::Axle3D(const Vehicle3D &v, unsigned a):
- GL::ObjectInstance(*v.get_type().get_axle_object(a)),
+ GL::ObjectInstance(*v.get_type().get_fixed_axle_object(a)),
vehicle(v.get_vehicle()),
bogie(0),
- axle(vehicle.get_axle(a))
+ axle(vehicle.get_fixed_axle(a))
{ }
Axle3D::Axle3D(const Vehicle3D &v, unsigned b, unsigned a):